
I think what a couple of us are trying to say is that while yes, if you're struggling to find a concept, looking at other games and their characters is a good way to see the generic archetypes of what makes a character. Things to derive from this are similar backgrounds, motivations, maybe some personality traits.
I would suggest not trying to port a character or concept directly from another game or work. Often times, the wold building just doesn't match up and while a certain amount of kludging can force a square peg into a round hole, there are things that inevitably get stripped or don't fit right and gaps occur.
Many of the players here never played 1.0. In fact, the vast majority of them didn't. If they had, perhaps that game wouldn't have flopped and been canceled and remade. There's a lot of lore in the game, but that doesn't mean you need to have a god-like understanding of it to roleplay a character. For probably every lore-stickler out there, you can find another player who's completely ignored the lore as presented in the game. And both can create characters that fit within the world.
So what do we have that we can use to make a character?
I would suggest not trying to port a character or concept directly from another game or work. Often times, the wold building just doesn't match up and while a certain amount of kludging can force a square peg into a round hole, there are things that inevitably get stripped or don't fit right and gaps occur.
Many of the players here never played 1.0. In fact, the vast majority of them didn't. If they had, perhaps that game wouldn't have flopped and been canceled and remade. There's a lot of lore in the game, but that doesn't mean you need to have a god-like understanding of it to roleplay a character. For probably every lore-stickler out there, you can find another player who's completely ignored the lore as presented in the game. And both can create characters that fit within the world.
So what do we have that we can use to make a character?
- Othardian( Doman noble? A princess from a small Othardian kingdom that's fallen?)
- Inspired by FFX Yuna (honestly, I think this works fine. Othard is coming out to be very much a catch-all for all Oriental/Far-Eastern cultures and Yuna's summoner outfit doesn't stand out from that aesthetic)
- Left her homeland (This is fine as is. There are plenty of good in-world reasons, like the Garlean conquest.)
- Beastmaster (This may be a little more difficult. While we could possibly get a beastmaster class later in the game, we don't have too much to work with currently. There are things like carbuncles. Or chocobo companions. Summoner egi are much less common due to how rare it is to be the job summoner, but it's possible that as an Othardian who may have been exposed to many of those currently unknown mini-primal-somethings, that these could be summoned. There's a lot of information here that hasn't been released and we can't really gauge what we're going to get.)
- ??? (Remember, this is your character. People here can help, but the final design is still up to you. I can suggest starting with a simpler concept. It's OK o flesh things out as you go and get a feel for the character. It's not like you need a full bio, resume, references and a multiple interviews to RP with someone. I would also suggest keeping other-game references to a minimum. If someone can look at your character and break her down into each reference/piece, then you've gotta worth on the synthesis. It's like making a stew. The ingredients need to be well-mixed so that it's something on it's own, not a bunch of individual pieces broken up and stirred together.)