(03-19-2017, 06:55 AM)chatterbox Wrote: I brought this up before in a linkshell, but apparently my reasoning was too outrageous for anyone to calmly talk about it, and instead I was personally insulted by something like 5 people because of having such an extreme opinion on this matter!
Buckle your seatbelts, because after the last time I said what I'm about to say, I got blown out of the water for it...are you ready? Okay.
1) I think that jump potions and MSQ should meet in the middle.
2) I do not think that SE should monetize the game's failings
3) I believe in permanent long-term fixes to problems instead of extreme solutions (everything or nothing in this case)
4) They should just create a streamlined, much shorter series of quests that tell the story of the game, while removing all of the fluff and fetch quests.
5) While doing this, they should bring more emphasis on players doing instanced content via the leveling roulette, and motivate new players to advance through the story and allow them to IMMEDIATELY play with their friends from level 1
The story doesn't need to be skipped, it needs to be improved. What kind of message are we as players sending when we say, "Not only will we not care if you don't fix this horrible, broken, destructive part of the game that drives away new players, but we'll actually PAY you extra money for not fixing it to offset the lost revenue of the players who have quit the game over it!"
Paying SE extra cash to bypass a broken part of the game is just insanity. What motivation do they have to fix the game's issues if they are paid for not fixing them? What other issues will arise that they will simply make a jump potion for in the future instead of fixing those problems?
Monetizing problems with the game is really scummy, moreso than any other possible monetization. I don't believe jump potions should exist outside of the players who have already achieved level 50 and beyond, and instead I believe that a more intricate overhaul of the MSQ is required, as well as an overhaul of the new player experience. This is a serious issue that needs to be addressed with a serious solution. Slapping a pricetag on a potion to skip it all is most certainly NOT a solution. Its paying them to avoid making a real solution. Its bad for the game.
My issue with this is that devs don't have unlimited resources to allocate, and if they focus on revamping early game leveling, other content suffers in its place. Hell, we're already down to two expert dungeons per patch instead of ARR's three.
Your solution is ideally what I would want if I didn't already have concerns about the amount of endgame content SE puts out, but I do have concerns about that, and I'd honestly rather have SE focus on content for max-level players rather than devote resources to satisfy a small minority that could also be solved with the quick fix of bundling a jump potion in with the purchase of an expansion pack.