
I like it quite a bit. It's a humble background with a lot of detail, which I personally appreciate highly. The idea of a medicinal person who doesn't use much magic is one I've never encountered, so you've got a unique idea going for you there. I enjoy the suggestion that the family has an Elezen heritage and also have no idea where it came from.
As for lore details!
One of the wonkiest things to deal with in FFXIV is the timeline, given the irregular years and eras; I'd advise getting this sorted because it's...really, needlessly confusing at times.
The current in-game year is at is hazy, but the best guess is the year 1 (or possibly year 0) of the Seventh Astral Era. Preceding this was five years of the Sixth Umbral Era, and before that, 1,572 years of the Sixth Astral Era. So for example, piracy in Limsa Lominsa was outlawed in the year 1563 of the Sixth Astral Era, so that's about 15 years between then and present day (+9 years in the Sixth Astral until 1572, +5 years in the Seventh Umbral, +1~ for the Seventh Astral Era). The Maelstrom was founded in 1572, so there's currently about six years between their founding and present day.
Technology-wise, Eorzea is a couple of ways away from industrialisation; the best estimate would be roughly 18th-century technology, with a lot of exceptions. Limsa Lominsa has a thriving firearm industry, mostly utilising muskets.
As for purely medicinal based healers, it would work fine. I like the concept a lot. The thing with healing magic in Eorzea is that it's not instant regeneration; for example, if you set and mend a broken bone with healing magic, you probably still should put a sling around it until it heals fully for at least a week, maybe. The recuperation time is a bit hazy, but it could be anywhere from a couple of days to a month. The point is that healing magic isn't an instant cure-all, so medicine still has a place in Eorzea.
So while the "main" battlefield healers would undoubtedly be conjurers or arcanists, who are unparalleled at life-or-death situations using magic, there would still need to be personnel responsible for actual after-action care and recuperation. I can imagine your character in a field hospital like Florence Nightingale (though hopefully with fewer amputations and horrendous gangrene). Healing magic can make fatal wounds non-fatal, but they still need to be properly cared for in a traditional manner for some time.
For the most part though, non-magical doctors in Eorzea tend to be alchemists or have undergone alchemical training. Alchemy in medicine is primarily used to treat diseases and chronic conditions, since things like common injuries and wounds can be mostly taken care of with magic. Potions are an acceptable stopgap measure, but potions, being liquid aether, are impractical to use regularly outside of emergency situations.
Regarding the Maelstrom: currently, Limsa Lominsa is headed by a Chief Admiral. Beneath her is Maelstrom Command. Maelstrom Command itself is responsible for two different fleets and a ground division called the Yellowjackets. The Yellowjackets are a sort of combined militia and police force, used to keep the peace within La Noscea.
The first fleet is the Crimson Fleet, consisting of five squadrons, with four in reserve. These squadrons are simply referred to by their numbers, and are each stationed in different waters around Eorzea. Squadrons themselves contain an unspecific number of levys. You can think of squadrons as battalions, and levys as companies or platoons.
The second fleet is more of a provisional organisation of privateers under Maelstrom Command. Essentially, these are former pirates or adventurers who have agreed to serve under the Maelstrom as part of the Foreign Levy.
For ship naming, there's no real naming convention you need to worry about. The Maelstrom is nominally a military organisation, but it's comprised of pirates or former pirates who all name their ships whatever they want, so I wouldn't worry about that.
I think that's all I have off the top of my head, so feel free to ask questions, but keep at it! I think this is a great character concept!
As for lore details!
One of the wonkiest things to deal with in FFXIV is the timeline, given the irregular years and eras; I'd advise getting this sorted because it's...really, needlessly confusing at times.
The current in-game year is at is hazy, but the best guess is the year 1 (or possibly year 0) of the Seventh Astral Era. Preceding this was five years of the Sixth Umbral Era, and before that, 1,572 years of the Sixth Astral Era. So for example, piracy in Limsa Lominsa was outlawed in the year 1563 of the Sixth Astral Era, so that's about 15 years between then and present day (+9 years in the Sixth Astral until 1572, +5 years in the Seventh Umbral, +1~ for the Seventh Astral Era). The Maelstrom was founded in 1572, so there's currently about six years between their founding and present day.
Technology-wise, Eorzea is a couple of ways away from industrialisation; the best estimate would be roughly 18th-century technology, with a lot of exceptions. Limsa Lominsa has a thriving firearm industry, mostly utilising muskets.
As for purely medicinal based healers, it would work fine. I like the concept a lot. The thing with healing magic in Eorzea is that it's not instant regeneration; for example, if you set and mend a broken bone with healing magic, you probably still should put a sling around it until it heals fully for at least a week, maybe. The recuperation time is a bit hazy, but it could be anywhere from a couple of days to a month. The point is that healing magic isn't an instant cure-all, so medicine still has a place in Eorzea.
So while the "main" battlefield healers would undoubtedly be conjurers or arcanists, who are unparalleled at life-or-death situations using magic, there would still need to be personnel responsible for actual after-action care and recuperation. I can imagine your character in a field hospital like Florence Nightingale (though hopefully with fewer amputations and horrendous gangrene). Healing magic can make fatal wounds non-fatal, but they still need to be properly cared for in a traditional manner for some time.
For the most part though, non-magical doctors in Eorzea tend to be alchemists or have undergone alchemical training. Alchemy in medicine is primarily used to treat diseases and chronic conditions, since things like common injuries and wounds can be mostly taken care of with magic. Potions are an acceptable stopgap measure, but potions, being liquid aether, are impractical to use regularly outside of emergency situations.
Regarding the Maelstrom: currently, Limsa Lominsa is headed by a Chief Admiral. Beneath her is Maelstrom Command. Maelstrom Command itself is responsible for two different fleets and a ground division called the Yellowjackets. The Yellowjackets are a sort of combined militia and police force, used to keep the peace within La Noscea.
The first fleet is the Crimson Fleet, consisting of five squadrons, with four in reserve. These squadrons are simply referred to by their numbers, and are each stationed in different waters around Eorzea. Squadrons themselves contain an unspecific number of levys. You can think of squadrons as battalions, and levys as companies or platoons.
The second fleet is more of a provisional organisation of privateers under Maelstrom Command. Essentially, these are former pirates or adventurers who have agreed to serve under the Maelstrom as part of the Foreign Levy.
For ship naming, there's no real naming convention you need to worry about. The Maelstrom is nominally a military organisation, but it's comprised of pirates or former pirates who all name their ships whatever they want, so I wouldn't worry about that.
I think that's all I have off the top of my head, so feel free to ask questions, but keep at it! I think this is a great character concept!