
(04-27-2017, 05:34 AM)TrueGota Wrote: Altough it's one of my favourite series Yakuza is one of the biggest offenders when it comes to this. In the battles you can take dozens of bullets, sword slashes, punches etc but in the cutscenes ONE guy with a gun (and you sometimes fight like 5 people with guns at the same time) is suddenly the biggest threat ever and characters die with just a few shots while you beat them up for minutes (or shoot them a ton of times) in the battles - and there is no magic at all.It's this way with cinematic Vs Ingame for game play reasons. Yes you can 'Take' bullets during an actual fight because if it was a cinematic, your character would be too fast for those specific gun toting people to shoot down or they are disarmed before firing a bullet and so on. They have to make it so you don't instantly die because 'Laws of bullets'
It's like the battles and cutscenes are two different worlds and I think that's not good at all because it destroys immersivity. (The battles are still badass as hell, though)
But when it comes to a cutscene, it usually is a more down to earth tone because your character either stood too long and has a barrel aimed at him, and if he moved he would be shot.
If you want a game to be as real as possible, then then GTA games and even Red Dead Redemption would of been impossible to even play because EVERY BULLET TYPE KILLS YOU IN ONE HIT! There's a time and a place to just forego the laws of reality during gameplay for a moment and continue on....
BUT WITH THAT SAID! Final Fantasy has had it's moments where cinematic Vs Gameplay do not work together. Case and point: Final Fantasy 7 and Aerith's death. CLEARLY you can toss a feather on someone and revive them but apparently that can't revive someone who was killed. An Item that REVIVES DEAD COMPANIONS does not work on the one character who Dies...
It's this scene i will always remember being angry about and hearing rumors of the infamous 'revive Aerith' method that made me think that maybe my allies are not dead in combat but more unconscious and still breathing rather than riddled with arrows, burned alive five times, bullets through them like swiss cheese, hypothermia, radiation poisoning and or severed in more than five hundred ways.
I mean if you designed a game, wouldn't you want your cinematics to still have some ground in reality for a narrative? (Except when it's over the top ala: Devil May Cry)