
Certainly not the only way to do it, but my company generally uses dungeons as settings, rather than their named places. For instance, if we run Sastasha ICly, we either consider it just another path in Sastasha that the WoL didn't take, or just generic pirate cave #67346.
And that's generally what we focus on: the setting. As wonderful and beautiful as the open world is, sometimes for that particular scene/event, a dungeon has a better layout and look about it.
As for the mobs and such, we might sometimes comment on them ICly, "Gods that us a big goobbue!" or some such, then do a generic "All fingers and toes accounted for?" after the battle. Bosses, especially named ones, if we acknowledge them at all, we do that same thing with them as with the dungeon as a whole... that's not Nidhogg's baby mama... that's just generic angry dragon #72663.
Sometimes, if needed or desired, we'll actually "add in" our own mobs using party markers. Place down a, b and c (and soon to be d) and describe what the enemies are... sometimes using rolls for combat, sometimes free form.
The biggest thing to remember, I feel, is that there isn't a single "right way" to do it. Do what works for you and yours for the scene/event you're trying to set and roll with it. Also keep in mind... you don't have to beat the dungeon. My company and I did some stuff in "Sohm Al" a week or so back and we barely got past the first boss with all the rp we were doing before the dungeon kicked us out.
And that's generally what we focus on: the setting. As wonderful and beautiful as the open world is, sometimes for that particular scene/event, a dungeon has a better layout and look about it.
As for the mobs and such, we might sometimes comment on them ICly, "Gods that us a big goobbue!" or some such, then do a generic "All fingers and toes accounted for?" after the battle. Bosses, especially named ones, if we acknowledge them at all, we do that same thing with them as with the dungeon as a whole... that's not Nidhogg's baby mama... that's just generic angry dragon #72663.
Sometimes, if needed or desired, we'll actually "add in" our own mobs using party markers. Place down a, b and c (and soon to be d) and describe what the enemies are... sometimes using rolls for combat, sometimes free form.
The biggest thing to remember, I feel, is that there isn't a single "right way" to do it. Do what works for you and yours for the scene/event you're trying to set and roll with it. Also keep in mind... you don't have to beat the dungeon. My company and I did some stuff in "Sohm Al" a week or so back and we barely got past the first boss with all the rp we were doing before the dungeon kicked us out.