
I generally start by having a reason to do something and find a dungeon that equates to the place the group have to go. In this way you follow the RP and not the dungeon. It may be you don't complete the dungeon because the target is not at the end.
So there are things to fight, go in unsynced and there is no problem, just use low power and the fights last a few goes. Deal with injuries etc.. run away, and stuff ans you want.
Use the setting, and pre-knowing it allows you to choose what you are after and where to go. I tend to provide the descriptions myself over the top of what people see.Â
So to summarize, treat the dungeons as a place to go do your RP and not as a dungeon.
So there are things to fight, go in unsynced and there is no problem, just use low power and the fights last a few goes. Deal with injuries etc.. run away, and stuff ans you want.
Use the setting, and pre-knowing it allows you to choose what you are after and where to go. I tend to provide the descriptions myself over the top of what people see.Â
So to summarize, treat the dungeons as a place to go do your RP and not as a dungeon.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]