
(05-12-2017, 03:31 PM)Roderick Wrote: Certainly not the only way to do it, but my company generally uses dungeons as settings, rather than their named places. For instance, if we run Sastasha ICly, we either consider it just another path in Sastasha that the WoL didn't take, or just generic pirate cave #67346.Interesting, I always considered it that much myself just because stretching as far away from the WoL seems to be a good route overall. I would like to know more examples how you mean about adding in your own mobs. Like pretending there's a creature in a specific location and executing battle RP through description?
And that's generally what we focus on: the setting. As wonderful and beautiful as the open world is, sometimes for that particular scene/event, a dungeon has a better layout and look about it.
As for the mobs and such, we might sometimes comment on them ICly, "Gods that us a big goobbue!" or some such, then do a generic "All fingers and toes accounted for?" after the battle. Bosses, especially named ones, if we acknowledge them at all, we do that same thing with them as with the dungeon as a whole... that's not Nidhogg's baby mama... that's just generic angry dragon #72663.
Sometimes, if needed or desired, we'll actually "add in" our own mobs using party markers. Place down a, b and c (and soon to be d) and describe what the enemies are... sometimes using rolls for combat, Â sometimes free form.
The biggest thing to remember, Â I feel, is that there isn't a single "right way" to do it. Do what works for you and yours for the scene/event you're trying to set and roll with it. Also keep in mind... you don't have to beat the dungeon. My company and I did some stuff in "Sohm Al" a week or so back and we barely got past the first boss with all the rp we were doing before the dungeon kicked us out.
(05-12-2017, 03:46 PM)Shadottie Wrote: I love love love LOVE doing RP in dungeons!! Â There are so many that have such a cool atmosphere and story to play around with for your own RP. However, it is a bit tricky! That timer be damned, mostly! ><Heh, I'm a bit excited for that as well. Though in all honesty, one of the times I enjoyed the most in RP was being at the level requirement for a dungeon and as we cleared, making remarks about the weather or the enemies around. Making everything simpler seems fine to me but I guess to a degree, I'd like to keep in the idea that all of the combat I'm doing is straight forward and not planned ahead. Like cleaning out satasha before actually RP'ing like you mentioned.
For the most part, I feel like dungeon rps really give what's meant to be for RPing in an MMO. It's realtime, you have your visuals in front of you, so it would just be a matter of throwing in dialogue and a quick emote flourish for whatever your character may be going through realtime without really writing it out as a story! All you'd have to worry about is keeping a record of the rp via writing a summary or character journal, if at all! I like doing those things to keep my characters' consistencies!
However, removing ilevel requirements have made that timer a little less of a pain for older dungeons at least-- if you're wanting to write out more in exploring! Â A quick fiveminute sweep of a dungeon and you have 85 minutes to play with the setting how -you- want to! (I'm so excited for this to happen to Heavensward dungeons soooon ;___; ) If you want to keep mobs however, I kinda just .. play off that the mobs were a lot harder to deal with than they actually were, what, with the one-shot kills for likely 260+ ilevel gear. xD
I typically write out a skeleton for what I want to see happen in the dungeon, having characters roll at the beginning of each boss to see who's going to get hit first before hopping into battle-- or whatever! People love characters getting attacked a little before overcoming the hardships! It makes the victory that much more rewarding in conflicts!
It's so fun!
I actually do use a journal myself keeping entries for everything my char does, as well as just something fun to bring out randomly when he's fascinated by something. It's a pretty fun way to go about trials with primals too :p.
Overall through the posts so far, it seems like my biggest adjustment needs to be in actually just enjoying the dungeon than completing it. I suppose I do still want more emphasis on beating the dungeon, especially with new content coming up and some long term RP partners willing to join me for it. I guess then it's just a dependent factor of the roleplay/emotes vs your actual willingness to win then?