
(05-12-2017, 03:54 PM)Valic Wrote:Precisely this, actually.(05-12-2017, 03:31 PM)Roderick Wrote: -snip-Interesting, I always considered it that much myself just because stretching as far away from the WoL seems to be a good route overall. I would like to know more examples how you mean about adding in your own mobs. Like pretending there's a creature in a specific location and executing battle RP through description?
Going back to the "Sohm Al" example I mentioned, the DM running our event wanted to have a fight against a dragon that was a little more "epic". So, we cleared the area of actual in game pve mobs, then the DM set up the glowing waypoints and explained the situation. We then rolled initiative, and RP'ed out the combat as opposed to just pressing buttons on our keyboard to go through our rotations.
Which, to clarify, is what we USUALLY do when engaging the mobs placed in the dungeon. We generally don't emote out "Bob swings his sword diagonally at the crawler" for every single encounter in the dungeon. As said above, we might comment on what the pull looks like, do a bit of PvE and just kill the pull, then have a little follow up RP.
Of course, this can be expanded as well to add fights against creatures that are generally not in the dungeon per SE's decisions. For example, going back to Sohm Al once more, there aren't really any giant demon voidsent... so perhaps your group has gone there to investigate a disturbance in the aether, stumble into one of the chambers to find naughty mages playing with void magic, and out pops the demon from a portal or some such. None of that is actually in the actual Sohm Al dungeon, so you could use the waypoints to mark where the mages are, the portal, the demon, etc. then RP out the combat however your group normally does (rolls, free form, whatever).