I saw mention up above that Balmung has gotten too large to be healthy. Â
I'd say the opposite. Â Balmung is above that critical mass point where RP starts to just happen and the community becomes near self sustaining. Â This as opposed instead of having everything segregated and insular. Â There's enough variety and enough breadth to where you don't see the cliquishness and infighting that's constantly plagued "that other game" because of it's raw size, everyone has the ability to just 'be somewhere else' and have something to do. Â FC leaders aren't as worried about people stepping on their ideas because there's room, population wise, for more then one group to do a gimmick. Â
I do see the need for other RP servers but mostly because we have a scarcity of resources in the form of housing. Â If Square ever fixes that, I'd almost argue they should work on increasing world capacity instead of adding new servers. Â Bring more people together instead of trying to split them apart. Â Maybe with the direction they're going with cluster wide friends lists and the like it won't matter in the end. Â
I do agree with a lock down at the start of the expansion though. Â Expansions bring an influx of returning and new players who will be itching to 'play with their friends' during what is already the highest player concurrency times in a game. Â Queues suck both log in and otherwise, extra overcrowding as everyone rolls a red mage/samauri in the open world is going to be interesting as well. Â At least in this game we don't have to 'get the tag' to get quest credit.
I'd say the opposite. Â Balmung is above that critical mass point where RP starts to just happen and the community becomes near self sustaining. Â This as opposed instead of having everything segregated and insular. Â There's enough variety and enough breadth to where you don't see the cliquishness and infighting that's constantly plagued "that other game" because of it's raw size, everyone has the ability to just 'be somewhere else' and have something to do. Â FC leaders aren't as worried about people stepping on their ideas because there's room, population wise, for more then one group to do a gimmick. Â
I do see the need for other RP servers but mostly because we have a scarcity of resources in the form of housing. Â If Square ever fixes that, I'd almost argue they should work on increasing world capacity instead of adding new servers. Â Bring more people together instead of trying to split them apart. Â Maybe with the direction they're going with cluster wide friends lists and the like it won't matter in the end. Â
I do agree with a lock down at the start of the expansion though. Â Expansions bring an influx of returning and new players who will be itching to 'play with their friends' during what is already the highest player concurrency times in a game. Â Queues suck both log in and otherwise, extra overcrowding as everyone rolls a red mage/samauri in the open world is going to be interesting as well. Â At least in this game we don't have to 'get the tag' to get quest credit.