
I was just discussing with a friend, and one of the main issues is that even if they offered transfers off Balmung completely for free, and made incentives on low-pop servers with exp and the like, it wouldn't work very well due to "anchor" players: those who have spent resources on a gil sink that they wouldn't get back, such as a house or apartment, FC airships, or even just an FC chamber (300k gil is a lot of gil to lose for a lot of players).Â
When we played ArcheAge and they had some server issues, one of the ways they tried to mitigate the anchoring issue was to offer a token item to anchor players which would let them reacquire a similar gil sink (not the exact same spot, but, for example, a medium house to a medium house) on their destination server. They'd made some new servers, and temporarily made it so that land could only be bought via those tokens (not by the normal currency), so that the anchor players who opted to "lead the way" with their transfer would have their pick of the choicest locations using their token.Â
Even outside of RP, one anchor player who owns a house and refuses to leave and lose the gil they'd spent on it... well, if they're important to a big raid group, or a big PVP group, then their friends will be disinclined to leave them behind, and suddenly you have a big chunk of players who won't leave just because one or two among them have an anchor. Give them the option to pick up that anchor and drop it on the new server, and they might.
When we played ArcheAge and they had some server issues, one of the ways they tried to mitigate the anchoring issue was to offer a token item to anchor players which would let them reacquire a similar gil sink (not the exact same spot, but, for example, a medium house to a medium house) on their destination server. They'd made some new servers, and temporarily made it so that land could only be bought via those tokens (not by the normal currency), so that the anchor players who opted to "lead the way" with their transfer would have their pick of the choicest locations using their token.Â
Even outside of RP, one anchor player who owns a house and refuses to leave and lose the gil they'd spent on it... well, if they're important to a big raid group, or a big PVP group, then their friends will be disinclined to leave them behind, and suddenly you have a big chunk of players who won't leave just because one or two among them have an anchor. Give them the option to pick up that anchor and drop it on the new server, and they might.
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?