(05-17-2017, 05:36 PM)Momo Wrote: It's not doomsaying to say that we should figure out a solution now, which is being dismissive of a problem that exists and could potentially get worse over time as we wait to see what happens. A community which has no new growth is a community that is stagnating, and to RP development and survival, that's not a good thing in any circumstance. Asking someone specifically to be called out won't help either, and those people who don't care know who they are and it's probably best they don't keep just adding an uncaring voice to the argument because of how comfortable they are currently. We've had comfort for 5 years, we need something else now.
We need to support each other in finding a solution, we cannot trust in them reopening transfers to the server as that could take a year or more. It's already been a possibility for a long time, so I don't think that "temporary" has much weight in this current situation as it was already a long time coming.
I definitely agree that the word temporary doesn't hold significant weight. > ex. character creator. But someone earlier in this thread mentioned that they did the same thing in preparation for HW launch. I don't remember if this is true or not (i've never transferred a character before), but that fact might bode well for transfers opening back up eventually.
I agree with Zaviire here that if there's a decline, the transfers will likely open back up.
I think maybe the determent might stem from how everything is Balmung-centric. As RPers, we've all become reliant on this particular server. And with good reason. It's got the largest RP population and a sea of diverse characters. Of course people are going to want in on it. I've nothing against it. My concern is if the server is unable support the congestion.
It's a bit of a problem if a new player comes along and is deterred by Balmung not being open (As if the $18 wasn't determent enough already). That already speaks volumes of the monopoly it holds. There needs to be an alternative available.
As others have mentioned, I see the solution being the establishment of RP communities on another server. But I'm aware this is way easier said than done.