
I think "perfectly good servers" kind of misses the fact that a lot of people play MMOs for the community. Yes, the game is accessible there, but if you just pick a random server based on low population then there is a good chance you won't be able to find any of your friends.
Yesterday, my dad was asking me why FFXIV hasn't started structuring its servers more like other MMO's yet, where players are dynamically assigned to shards (and can travel between them to play with friends) instead of being restricted to a single "server". I said I don't know if FFXIV will ever do that exactly, but that I do think they're laying the groundwork for something similar, what with the increase in data-centre-wide tools like (already released) party finder and (planned) friends list and free companies.
Maybe in the long run that'll start to make "what server you're on" less of an issue in terms of social interaction. But until then, I'll just say there's a reason things got this way, and it's not because people hate having houses.
Yesterday, my dad was asking me why FFXIV hasn't started structuring its servers more like other MMO's yet, where players are dynamically assigned to shards (and can travel between them to play with friends) instead of being restricted to a single "server". I said I don't know if FFXIV will ever do that exactly, but that I do think they're laying the groundwork for something similar, what with the increase in data-centre-wide tools like (already released) party finder and (planned) friends list and free companies.
Maybe in the long run that'll start to make "what server you're on" less of an issue in terms of social interaction. But until then, I'll just say there's a reason things got this way, and it's not because people hate having houses.