(05-18-2017, 01:55 PM)Nodem Wrote:(05-18-2017, 01:49 PM)Kilieit Wrote: I was honestly astounded when I learned FFXIV didn't have an AFK timeout to start with. I also think it's a bit silly to have a character creation limit when a server goes above a certain population, but no AFK timeout. You would think the two measures would go hand-in-hand...
This was posted earlier, but I didn't see anybody post a reply about it. Balmung has a LOT MORE active players then other servers.
http://livedoor.blogimg.jp/luckybancho/i...8042e2.jpg
Yes, that's my point. The problem is active players (calculated based on who had the Aymeric minion from the 3.3 MSQ), not number of characters... so why do they restrict the creation of new characters (even for players already on the world!) without also restricting how long an AFK player can remain connected to the server?
Like, I can't think of a single legit reason why someone would need to stay online but AFK for over an hour, let alone over two or even more.