
(05-18-2017, 05:46 PM)Foxberry Wrote:(05-18-2017, 05:36 PM)Nero Wrote: <snip>
I can understand where this is coming from. But even if they could increase and what not; as Kylin pointed out there's a lot of concerns already with very large events where many new folks can't even get too involved because it's so massive.
I understand the idea behind those concerns, but I also feel that that's sort of a separate issue entirely and therefore not terribly relevant; I'm a bit confused as to why it keeps being brought up. New people being unable to make new contacts at huge RP events doesn't mean huge RP events--and by extension, large RP populations--are inherently stifling, it's just that the difficulty of making yourself known is inversely proportional to the amount of people. If a person is seeking smaller-group and more intimately involved roleplay, then I don't particularly have any idea as to why they're seeking such a thing at huge RP events anyway as opposed to making OOC connections first or initiating connections on a smaller scale.
Again, the goal of a centralised RP hub is choice: if people want to immerse themselves in the largest RP community for whatever reason, then I believe they should have that choice. I personally want to be in the largest RP community because I enjoy being around large populations and there being a lot of people to meet. Even if I never interact with anyone new for years, I would still prefer to be around a larger community of relatively like-minded people than a smaller one.
(05-18-2017, 05:45 PM)Val Wrote: The idea of a new server would be great. The idea of them making a new server specifically labelled RP would be absolutely fantastic, but I doubt they would ever facilitate moving servers without losing assets. You'd have to accommodate for all people moving from many servers to one place and hope that none of them have overlapping assets (housing plots, FC names, etc). The name thing is a shot in the dark, but the housing plots is a very large possibility, especially with Balmung being maxed.
But the alternative isn't better either. Say they open transfers and day one people transfer over and rush to housing. The only option they'd have (imo) is to open the server, wait a couple of months to open housing at all, then let the people rush to get it. And even then, people aren't guaranteed housing. FCs that have mansions/estates could suddenly be left without. It'd be an awful situation.
I get these concerns too, and they're valid.
I would like to explain why I'm tentatively hopeful towards the viability of a new server though.
Gilgamesh is full just because it has a lot of people, understandable, not really much you can do about that.
However, Balmung is full because it has two full servers' worth comprising of two broad demographics: RPers and non-RPers. I understand that demographics overlap heavily, but they are still meaningful in population.
I think the ideal solution would be the creation of a new server, and only limit that server to transfers from Balmung for like, the first week or so, or something. That way, all Balmung assets are preserved, including exact locations of housing plots (ideally). If you're Square Enix, your goal is to stabilise the populations of Balmung and Gilgamesh. Stabilising the population of Balmung in a non-stupid way would require addressing its noticeably different demographic, and I highly doubt that non-RPers would go to the trouble of exploiting such an incentive.
And yeah, I guess you can call me a twat for advocating for some form of RPer-favoritism but isn't there a mutual benefit to such a thing? Part of why the Balmung Housing Rush exists is because RPers and non-RPers are competing with one another. Remove that factor, and I'm willing to wager that the housing market would be a bit steadier on both servers.