(05-19-2017, 04:26 PM)Flynn Rosenberg Wrote:(05-19-2017, 04:23 PM)Unnamed Mercenary Wrote:Wasn't all this for a week or two? I can't see it becoming a permanent thing. Like ESO it would make finding the players you want to be with incredibly hard unless you are lucky enough to be in their zone. In ESO's case, you gotta at least know of the player first before you can warp to their zone. This becomes a problem with finding RP as well, especially when you don't know anyone. I was always walking into what I heard was an RP hub and it was empty each time. Through word of mouth I was able to warp to the zone with players thanks to a player, and that wasn't until many many months later.(05-19-2017, 04:19 PM)Nodem Wrote:(05-19-2017, 03:20 PM)Unnamed Mercenary Wrote:(05-19-2017, 03:07 PM)Nodem Wrote: You forgot the instanced zones which people hated.
No no, that was "megaserver emulation" but without the option to select which zone server you'd get placed into. From a server architecture view, SE could keep adding extra zone instances like a megaserver, but they gotta make that implementation better.
You could select the zone by going to a zone line and selecting the zone. You just had to hope that said instance had space for you to enter. I remember this clearly. It was horrible and since this is all about RP... It would make "Open-world" RP even worse. This is from my experience with megaservers. It's an experience I'd hate to repeat with FFXIV.
I only mentioned it as forgotten as that was part of their HW launch stuff, along with what you had listed.
That was something they added after the fact. The first couple times they did multi-instances, you were stuck. Then people complained and they gave us the bare-minimum amount of support to switch.
I hated that ESO did that for town zones as well as in the field. Â It more or less made random in the field RP a nightmare. Â WoW did this as well for a while on high pop servers.
City of heroes had a much better implementation where you got a list of non-full copies of the zone. Â Star Trek Online implemented something similar but you could cheat the system by grouping and re-zoning.
I really hate the 'megaserver' concept as it further destroys the feel of an open world, but I'm one of those old fellows who spent many a month in beardy discussion of the virtual world concept.