(05-19-2017, 05:28 PM)Kage Wrote: The real question is: Is Balmung so big that if it stays at its current levels during patch lull and pre-expansion lull, that SE will decide to split it anyway as it did the FFXI server?
I don't think so since at lull levels it's stable. Â From what I understand the FFXI server was actually having rather nasty performance issues. Â Our queues during the 'lull' times are often only as long as it takes to hit "cancel" and try again (well below the 5 minute refresh timer)
Of course, this is supposition, but I don't really see a need to do it. Â With all they're hype about cross world functionality, I think they're finally moving things to less of a physical server-centric architecture anyway.
Also remember on those charts that us RPers tend to exaggerate the "active" player numbers a bit since they're based on number of loadstone characters with specific achievements. Â We often roll up multiple characters for the sake of the RP and glamour endgame that the non-RPers don't tend to do.
What numbers I'd really like to see is peak concurrency compared to the other servers. Â I'm sure we'll be much higher (since we hit the cap frequently) but other servers also hit the concurrency cap as well. Â Queues on Gilgamesh and JP's top server (chocobo? I don't have the chart infront of me) are not unheard of.