Tyll'a would be a two-phase boss.
Phase 1
Stubborn Miqo'te
  T Y L L ' A
Tyll'a fights with his blades and his magitek staff.
Dual Slash: Tyll'a's basic attack. Â Tyll'a slashes at the tank, inflicting damage twice.
Charge: Tyll'a charges at the tank's legs, inflicting damage and a Slow if he hits.
Elemental Blast: Tyll'a uses his magitek staff to send a blast of an element of his choice at the tank.
Strategy: This first phase is a tank-and-spank fight. Â Heal through his attacks and you should have no problem.
At 60% health, Tyll'a transitions to phase two.
Phase 2
Feral Miqo'te
 T Y L L ' A
Tyll'a no longer uses his magitek staff. Â However, his blade attacks are much faster and randomly attacks other party members in addition to the tank.
Feral Slash: Tyll'a's basic attack. Â Tyll'a slashes at a random party member in range, inflicting damage twice and giving Tyll'a a stack of Feral Rage.
Feral Charge: Tyll'a charges at a random party member's legs, inflicting damage and a Slow if he hits, as well as giving Tyll'a a stack of Feral Rage.
Feral Rage: Gives Tyll'a +1% damage per stack.
Strategy: At this point, the aggro table can go out the window, as all Tyll'a's attacks now hit a random party member, not just the tank. Â The healer will need to keep everyone up, and the tank will need to switch to DPS mode. Â This phase is very much a DPS race, as Feral Rage will quickly overwhelm the party if there isn't enough DPS.
Phase 1
Stubborn Miqo'te
  T Y L L ' A
Tyll'a fights with his blades and his magitek staff.
Dual Slash: Tyll'a's basic attack. Â Tyll'a slashes at the tank, inflicting damage twice.
Charge: Tyll'a charges at the tank's legs, inflicting damage and a Slow if he hits.
Elemental Blast: Tyll'a uses his magitek staff to send a blast of an element of his choice at the tank.
Strategy: This first phase is a tank-and-spank fight. Â Heal through his attacks and you should have no problem.
At 60% health, Tyll'a transitions to phase two.
Phase 2
Feral Miqo'te
 T Y L L ' A
Tyll'a no longer uses his magitek staff. Â However, his blade attacks are much faster and randomly attacks other party members in addition to the tank.
Feral Slash: Tyll'a's basic attack. Â Tyll'a slashes at a random party member in range, inflicting damage twice and giving Tyll'a a stack of Feral Rage.
Feral Charge: Tyll'a charges at a random party member's legs, inflicting damage and a Slow if he hits, as well as giving Tyll'a a stack of Feral Rage.
Feral Rage: Gives Tyll'a +1% damage per stack.
Strategy: At this point, the aggro table can go out the window, as all Tyll'a's attacks now hit a random party member, not just the tank. Â The healer will need to keep everyone up, and the tank will need to switch to DPS mode. Â This phase is very much a DPS race, as Feral Rage will quickly overwhelm the party if there isn't enough DPS.