(05-22-2017, 05:30 PM)Haven Wrote: I'd rather not have to deal with moving to a low population server for RP. The economy of Balmung is at a pretty nice place compared to some lower population servers where things are outrageously high. Or even mid population for that matter in some places. Having all of the legacy gil and tons of additional pve players makes this server rather comfortable as it is.
Now this bit goes totally off topic but it's what I would like in some form.
My pick would be to have SE work on their server tech instead. Let the current servers act as homeworlds. Have places like the main cities and housing be shared instancing all together. In the case of housing it would just scale ad infinitum with new wards as wards are needed. Have cross data center friends list along with the supposed pearls we are getting. Then give players the ability to invite or join a friend/party members home world. Sort of like how I recall GW2 did this. Though I am not sure how it has changed over the last few years since my last time over there.
That way when EU players want to pve they have access to local EU servers with excellent ping. Or the same for NA, JP, AUS, or wherever a player might be located. Or you can join your friends server and enjoy content over there with them. So even if a RP world might be set no one is left out despite where they may reside in their homeworld. Though we might have to use a single datacenter after that big overhaul they did years ago.
Again totally off topic but this is where I wouldn't mind seeing the game at some point.
Given the current server archtecture of FFXIV, this isn't completely doable. I went into some of the more gritty technical details in this post.
The basic gist is that Balmung being closed for transfers isn't as easily fixed as just allocating more instance servers or memory to it. There are limitations based around how the internet works.