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New World and World Population Balancing Incentives Introduced


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New World and World Population Balancing Incentives Introduced
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Mercerv
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RE: New World and World Population Balancing Incentives Introduced |
#2
06-14-2017, 08:03 AM
This is some great news. The transfer incentives and removing gil caps are what we were expecting but still welcome news.

Those new character bonuses. Man, it might be faster to level a fresh character with the amount of XP bonuses being thrown around. The new earrings gives 100% bonus up to 50 and then the server perk of another 100% up to 60. Going to make leveling through HW a breeze.

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Messages In This Thread
New World and World Population Balancing Incentives Introduced - by Maril - 06-14-2017, 07:22 AM
RE: New World and World Population Balancing Incentives Introduced - by Mercer - 06-14-2017, 08:03 AM
RE: New World and World Population Balancing Incentives Introduced - by Papajimboh - 06-14-2017, 10:21 AM
RE: New World and World Population Balancing Incentives Introduced - by Gen Quickpaw - 06-14-2017, 10:28 AM
RE: New World and World Population Balancing Incentives Introduced - by Skullcrusher - 06-14-2017, 01:34 PM
RE: New World and World Population Balancing Incentives Introduced - by Skullcrusher - 06-14-2017, 08:34 AM
RE: New World and World Population Balancing Incentives Introduced - by Crystal Chronicler - 06-14-2017, 09:46 AM
RE: New World and World Population Balancing Incentives Introduced - by Papajimboh - 06-14-2017, 10:58 AM
RE: New World and World Population Balancing Incentives Introduced - by Athil - 06-14-2017, 11:55 AM
RE: New World and World Population Balancing Incentives Introduced - by Gen Quickpaw - 06-14-2017, 01:18 PM
RE: New World and World Population Balancing Incentives Introduced - by Gegenji - 06-14-2017, 01:21 PM
RE: New World and World Population Balancing Incentives Introduced - by plutosams - 06-14-2017, 08:01 PM
RE: New World and World Population Balancing Incentives Introduced - by Cassandra - 06-15-2017, 06:40 AM

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