
Levelling Roulette put me as an Astrologian into Cutter's Cry. The others were a sprout Paladin, a sprout Dragoon, and a Combat Mentor Bard.
Throughout the dungeon, it felt like nobody knew where they were supposed to go. Which is fine, since Cutter's Cry is a rare dungeon to get in roulettes, and I can't throw any stones there.
What was odd was that after the first area, the Dragoon started pulling. Then the Paladin runs up and Shield Lobs, and then... nothing. Occasionally they'd do a single-target combo, then Flash once, then either idle or single-target. I don't think they were a bot, since they responded to my opening "Hallo" by saying "hi" in /say.
Meanwhile, the Mentor remains completely silent.
The Dragoon and Bard seem to be doing okay rotations and DPS, so I just let it be. I do end up healing the Dragoon a lot more than I needed to heal the Paladin.
Finally, we get to the final boss of the dungeon. I'd forgotten about it myself, but I managed to do a quick peek at a written dungeon guide on a wiki, and stated in party chat: "When the eyes glow violet, run into melee range. When blue, run out of melee range."
The Paladin /says "ok". Nobody else says anything.
The battle is joined, and the Chimera's eyes glow violet. Everyone runs into melee range, and avoids the AoE.
Then the Chimera's eyes glow blue. Nobody runs out of melee range. Not even the Mentor. I had a double-take when I saw everyone else's HP suddenly tank, when I'm conveniently out of range for a AoE heal, because I actually did the mechanics.
The Dragoon was the first to go down, followed quickly by the Bard. I Swiftcast-Raised the Dragoon, and Benedictioned him to full.
Then the Chimera's eyes glow blue again, and the Dragoon stayed in melee range. The resulting AoE killed the Paladin, and the Dragoon went down to one of the frontal cone AoEs.
So with the Chimera at 40% HP, I ended up pretty much soloing it. The Paladin almost immediately rezzed at the dungeon entrance. I tried Swiftcast-Raising the other two DPS, with the Bard first, only to see them go down again after eating avoidable AoEs.
Finally, several (Extended) Ewers and a few Lucid Dreamings later, I finished off the Chimera. Alone.
I raised the Bard again post-battle, and he said one word: "solid". Then he left the dungeon. The Paladin and Dragoon lingered in the dungeon, silently. I decided to leave.
On the one hand, I'm fairly forgiving of new players. On the other hand, I explained the primary mechanic, and even if they didn't understand, having the mechanic go off should make it very obvious what to do in this case.
As for the Mentor, I don't even know.
Throughout the dungeon, it felt like nobody knew where they were supposed to go. Which is fine, since Cutter's Cry is a rare dungeon to get in roulettes, and I can't throw any stones there.
What was odd was that after the first area, the Dragoon started pulling. Then the Paladin runs up and Shield Lobs, and then... nothing. Occasionally they'd do a single-target combo, then Flash once, then either idle or single-target. I don't think they were a bot, since they responded to my opening "Hallo" by saying "hi" in /say.
Meanwhile, the Mentor remains completely silent.
The Dragoon and Bard seem to be doing okay rotations and DPS, so I just let it be. I do end up healing the Dragoon a lot more than I needed to heal the Paladin.
Finally, we get to the final boss of the dungeon. I'd forgotten about it myself, but I managed to do a quick peek at a written dungeon guide on a wiki, and stated in party chat: "When the eyes glow violet, run into melee range. When blue, run out of melee range."
The Paladin /says "ok". Nobody else says anything.
The battle is joined, and the Chimera's eyes glow violet. Everyone runs into melee range, and avoids the AoE.
Then the Chimera's eyes glow blue. Nobody runs out of melee range. Not even the Mentor. I had a double-take when I saw everyone else's HP suddenly tank, when I'm conveniently out of range for a AoE heal, because I actually did the mechanics.
The Dragoon was the first to go down, followed quickly by the Bard. I Swiftcast-Raised the Dragoon, and Benedictioned him to full.
Then the Chimera's eyes glow blue again, and the Dragoon stayed in melee range. The resulting AoE killed the Paladin, and the Dragoon went down to one of the frontal cone AoEs.
So with the Chimera at 40% HP, I ended up pretty much soloing it. The Paladin almost immediately rezzed at the dungeon entrance. I tried Swiftcast-Raising the other two DPS, with the Bard first, only to see them go down again after eating avoidable AoEs.
Finally, several (Extended) Ewers and a few Lucid Dreamings later, I finished off the Chimera. Alone.
I raised the Bard again post-battle, and he said one word: "solid". Then he left the dungeon. The Paladin and Dragoon lingered in the dungeon, silently. I decided to leave.
On the one hand, I'm fairly forgiving of new players. On the other hand, I explained the primary mechanic, and even if they didn't understand, having the mechanic go off should make it very obvious what to do in this case.
As for the Mentor, I don't even know.