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Housing on Mateus gone!


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Housing on Mateus gone!
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Grumpy Garlean

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RE: Housing on Mateus gone! |
#10
07-06-2017, 08:26 PM
(07-06-2017, 08:10 PM)Lydia Lightfoot Wrote: SE claimed housing quantity limits were somehow related to PS3; PS3 is gone; SE needs to just go ahead and double the wards across the board and the problem's solved.

Their general go-to stance on housing is that ward size is limited as it's both a large zone and has to accommodate that many instances every time someone enters a FC house. The PS3 was linkly mentioned because load times would be really slow as it had to locate the model/textures/coloring for every item in a house. ...so by removing PS3, they could increase the number of items in houses because they could raise the minimum requirements and expect better loading times. ...because heaven forbid we end up with 1.0 again where you'd zone into a town and see nothing as the game screamed as it had to render all the NPCs and players.

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Messages In This Thread
Housing on Mateus gone! - by Y'raya - 07-02-2017, 02:42 PM
RE: Housing on Mateus gone! - by Kilieit - 07-02-2017, 02:49 PM
RE: Housing on Mateus gone! - by Y'raya - 07-02-2017, 03:04 PM
RE: Housing on Mateus gone! - by Allurian - 07-02-2017, 03:10 PM
RE: Housing on Mateus gone! - by Dinah-mite! - 07-03-2017, 12:08 AM
RE: Housing on Mateus gone! - by Y'raya - 07-06-2017, 06:33 PM
RE: Housing on Mateus gone! - by Teadrinker - 07-06-2017, 07:41 PM
RE: Housing on Mateus gone! - by Ryslo Suramlo - 07-06-2017, 08:05 PM
RE: Housing on Mateus gone! - by Lydia Lightfoot - 07-06-2017, 08:10 PM
RE: Housing on Mateus gone! - by Unnamed Mercenary - 07-06-2017, 08:26 PM
RE: Housing on Mateus gone! - by Lydia Lightfoot - 07-06-2017, 08:34 PM
RE: Housing on Mateus gone! - by Unnamed Mercenary - 07-06-2017, 08:46 PM
RE: Housing on Mateus gone! - by Kilieit - 07-06-2017, 08:52 PM

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