(07-06-2017, 08:34 PM)Lydia Lightfoot Wrote:(07-06-2017, 08:26 PM)Unnamed Mercenary Wrote: Their general go-to stance on housing is that ward size is limited as it's both a large zone and has to accommodate that many instances every time someone enters a FC house. The PS3 was linkly mentioned because load times would be really slow as it had to locate the model/textures/coloring for every item in a house. ...so by removing PS3, they could increase the number of items in houses because they could raise the minimum requirements and expect better loading times. ...because heaven forbid we end up with 1.0 again where you'd zone into a town and see nothing as the game screamed as it had to render all the NPCs and players.
It still does weird stuff like that, sometimes - where someone will be sitting in a chair in a yard, and someone else who comes up later sees them (on their own client) as sitting on the ground, clipping through the chair, because the game spawned the player and the "sit" command before it spawned the chair. xD
It does that with sittable furniture elsewhere in the world too - we frequently encountered "box rogues" while holding meetings inside the Dutiful Sisters convent, because someone would sit on one of the crates, a second person would load in, and - while the first person would be sat on the crate in their view - they would appear to the second person to be seated at ground-level, partially (or entirely) consumed by crate.