(07-12-2017, 07:05 PM)Literal-Ghost Wrote: As an aside, how is finding loopholes or finding a way that a character could obtain some skill/knowledge less creative than sticking to the black and white (eeeey) of the lore?
A lot of bits of lore are up to speculation, or just not well defined, and there is nothing saying that the red mages and their knowledge stayed holed up exclusively in Ala Mhigo for centuries, especially if other races have been able to go freely to and from Gyr Abania (prior to the most current events). It's not like it's Ishgard, for Highlanders.
It depends on how it's done. I think some people view it as "taking the easy way out."
There's ways to write a very detailed and airtight story that's enjoyable to be a part of and not 100% grind yourself to obvious canon. It just takes far more effort than most people are willing to put in or they're scared what people will say/think etc.
There's also just not explaining how your character came in touch with anything or using a painfully convenient McGuffin and now they just "are" very good at said skill because...reasons. I think this is what people get groany at.
Luckily with RDM, there is a lot of room to be creative in my opinion. Which I think is tons better than slapping FORBIDDEN or ONLY X'S CAN DO THIS on a job. However, since there is so much space for creativity I think it means people are going to be extra groany if magical long lost tomes keep flying out of the night and smacking random PC's in the head.