
(07-13-2017, 09:10 AM)Gegenji Wrote: Is it a myth? Or is it no longer a truth now, with Stormblood changing things up? And, as such, the fact that DRG and MNK can possibly AoE effectively now hasn't really cottoned on with the general populace? They could certainly be acting on previous understandings on how things worked, and I do recall MNK and DRG not being too great on the sustained AoE during the ARR/HW periods.
DRG and MNK have had respectively the most potent and the most steady, solid AoE in HW. DRG had (and still has) a crazy insane AoE potency at the cost of a TP running dry after short bursts. MNK has always shown a very steady, stamina enhanced AoE with a strong move (Rockbreaker) that could consistently almost outdo a BLM AoE (which was frankly mediocre for a caster AoE), and outdo absolutely any AoE besides SMN when using Perfect Balance with it.
Monk was great on sustained AoE, and average on AoE power. DRG wrecked everything but if the other DPS was sloppy, they would have to stop short of TP pretty fast.
It is a myth and has been a myth for years. All DPS classes have good AoE potency. Some better than other sure, but they are all good at it. Especially Nin, with very few AoE flaws and almost on par with DRG on potency alone, but on a more sustained basis. Nin has always suffered in the mind of people because Death Blossom used to be mediocre before its buff to 110 potency (almost 140 per GCD once Huton-ed, and closer to 160 with poison). I also hear that current Nin in SB is absolutely dreadful for AoEs, more than ever. The Ten-Chi-Jin skill or HellFrog Medium is that insane.
(07-13-2017, 09:10 AM)Gegenji Wrote: And, again, just because DPS has AoE options doesn't mean they'll use them.
That's my main gripe yes. There is no excuse not to use AoE on pulls equaling 3-4 or more mobs for all DPS classes.
(07-13-2017, 09:10 AM)Gegenji Wrote: Or you could have a healer that's more focused on DPSing than healing - referencing my Haukke Manor complaint from earlier. Sure, that happened in Leveling, but it's still a thing that can happen at any level of play. You don't know what you're going to get in a roulette, so expecting people who keep pace with you is a nice idea... but it never hurts to be cautious. And even then, some people will surprise you.
It's pugs. If the healer is too busy DPSing for whatever reason, they will likely let the tank die no matter what or the amount of mobs they have. I actually find that pulling a whole room tend to give those a cold shower and jolt them back on track by focusing more on healing instead of goofing around.
( I have rarely met that kind of healer on experts though, just in leveling... it's beginner mistakes )
(07-13-2017, 09:10 AM)Gegenji Wrote: The various stories of various PuGs that inspired me to create this Vent Tent to begin with is proof enough that - while hopefully the rarity as opposed to the norm - you're going to run into people in roulettes who are problematic. As a tank, I'd rather err on the side of caution and do smaller pulls until either I can gauge the skill of my team or I get the okay from, like, the healer that I can make bigger pulls. Of course, if it looks like everyone can manage and the tank is STILL doing itty-bitty pulls? Then I'd certainly be annoyed too.
The healer should manage as I said, but yes, you are definitely right, you never know what you can stumble upon. I think I have almost never seen a healer failing at 2 trash pulls though. The whole room with 4-6 pulls? Sure. All the time. Those tanks are crazy. You do that with your friends and people that you know can handle it. But 2 pulls? Anybody can do that and I have yet to see a single situation proving otherwise.
And that's all I'm asking really...
(07-13-2017, 09:10 AM)Gegenji Wrote: And, honestly, just speaking from personal preference... I'd kinda prefer baby pulls than over-aggressive tanks (and, as mentioned before, DPS) pulling too much and getting everyone killed. Especially if said individuals throw a fit afterward because their eyes were bigger than their iLevels (I'm so witty).
Gear shouldn't be an issue in expert. Min ilvl is perfectly fine for more than baby pulls and can easily sustain a 2 pulls by 2 pulls process.
This is of course just my - unflinching opinion - but I must also admit that I never got bothered that much with it in HW, except when I was playing a specific job, which is SMN, for which the smallest pulls were a living nightmare to handle (killing them way too fast, countdowns and buffs and aetherflow not lining up for the next one, etc).
I'm absolutely mad about it in SB due to the specificity of MCH, where the AoE rotation and the single target rotation don't mesh at all and actually screw up with each other badly. You want heat to be above 50 but below 100 for the single target one because your skills are heat dependant, but they aren't for the AoE rotation. The AoE rotation is basically a SpreadShot spamm follow by flamethrower during overheat. Having to revert to single target after the AoE rotation is a nightmare when Barrel Stab isn't up (stupid 2min CD), unless you want to keep Flamethrower out of the AoE rotation to painfully build heat back up again (and murdering it in the process).
So yes, I'm venting. It's not supposed to be absolutely composed. Rational yes, but blown out of proportions, I can agree to that.
Balmung:Â Suen Shyu