
About the only pre-arranged romatic RP I've done was with my OOC SO with one exception and that was still a RL friend. Â We designed characters that worked well together, and worked romantically, but never really made that the focus of their RP. Â Romance was just something that kind of was implied / expected most of the time.. Â
It freed us up from dealing with others focused on relationship based RP because our characters were already committed. It also gave a brilliant excuse to duck out of scenes.
It also helped when that we were both the type to look at our characters and going "What can we do to these poor sods now!" and then when said atrocity was surmounted, we had that close partnership between them to play out the coping and resolution.
Now, allow me to turn towards a more 'beardy' discussion on this for a moment. Â (It's a technical term)
In the end we all play for a more or less similar reasons. Â To change the way we feel, either through accomplishment, to avoid something, to indulge ourselves in something. Â Maybe to make sense of things on a small scale when we can't do that with the rest of the world. Â
We achieve this in so many ways it's beyond counting. Â Each of us through different things. Â We all change how we feel in different ways. Â Some by climbing an infuriating tower; by punching things in savage raids; perhaps by weaving an intriguing storyline or getting that perfect screenshot. Â Maybe even something as simple as derailing Kugane shout into puns about tea.
Maybe even in exploring romance in a virtual setting.
How we all change how we feel based on what desires and needs. Â I'm not going to go into analyzing what might be the case with these posts. Â It may be something as simple as not wanting to deal with that sort of situation coming up on the fly in their RP and dealing with anxiety and drama there? Â Maybe the satisfaction of coming home, logging in and knowing that they have someone there to RP with? Â There are as many causes and answers as there are grains of sand.
In the end it's no more or less valid then shaping a character to fit a particular concept or FC nor then logging in to grind a craft skill to 70 or what have you.
It freed us up from dealing with others focused on relationship based RP because our characters were already committed. It also gave a brilliant excuse to duck out of scenes.
It also helped when that we were both the type to look at our characters and going "What can we do to these poor sods now!" and then when said atrocity was surmounted, we had that close partnership between them to play out the coping and resolution.
Now, allow me to turn towards a more 'beardy' discussion on this for a moment. Â (It's a technical term)
In the end we all play for a more or less similar reasons. Â To change the way we feel, either through accomplishment, to avoid something, to indulge ourselves in something. Â Maybe to make sense of things on a small scale when we can't do that with the rest of the world. Â
We achieve this in so many ways it's beyond counting. Â Each of us through different things. Â We all change how we feel in different ways. Â Some by climbing an infuriating tower; by punching things in savage raids; perhaps by weaving an intriguing storyline or getting that perfect screenshot. Â Maybe even something as simple as derailing Kugane shout into puns about tea.
Maybe even in exploring romance in a virtual setting.
How we all change how we feel based on what desires and needs. Â I'm not going to go into analyzing what might be the case with these posts. Â It may be something as simple as not wanting to deal with that sort of situation coming up on the fly in their RP and dealing with anxiety and drama there? Â Maybe the satisfaction of coming home, logging in and knowing that they have someone there to RP with? Â There are as many causes and answers as there are grains of sand.
In the end it's no more or less valid then shaping a character to fit a particular concept or FC nor then logging in to grind a craft skill to 70 or what have you.