
i screwed around with a roll system which gives the ingame /random the illusion of a single d10, coupled with an action economy i stole from d&d 5e, arbitrary wound values and some modular character archetypes which i wrote to cover basically everything the average ffxiv player would come up with
after a little more testing, i might even let people i don't know have it
i'm more tilted toward the fluff end of things so i like to keep mechanics simple, but that's not all of it - the reality is that a decent amount of mmo rpers have not played and never will play a tabletop rpg. they aren't going to do the homework required to write up even a basic character sheet, and there is no way id require that sort of thing for participation in my events - to do so would bar a lot of very interesting people from entry!
nerds are lazy, there's also nothing wrong with this and if your system won't appeal to lazy people it's going to be less and less accessible
after a little more testing, i might even let people i don't know have it
i'm more tilted toward the fluff end of things so i like to keep mechanics simple, but that's not all of it - the reality is that a decent amount of mmo rpers have not played and never will play a tabletop rpg. they aren't going to do the homework required to write up even a basic character sheet, and there is no way id require that sort of thing for participation in my events - to do so would bar a lot of very interesting people from entry!
nerds are lazy, there's also nothing wrong with this and if your system won't appeal to lazy people it's going to be less and less accessible