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[Discussion] Rolling Systems in RP


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Discussion Rolling Systems in RP
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RE: Rolling Systems in RP |
#20
07-31-2017, 08:59 AM
I don't think anyone's mentioned this yet (but it is still early and I'm only on my first cup of coffee). I use the in game /random as a percentage system for performing certain feats like dodging that poison dart trap or noticing a hidden door. I'll scale the "difficulty" according to the character's general skill/abilities (nothing set in stone). So if the character is a skilled game hunter, I figure they'll probably be pretty good at noticing a shadow seems to be following them and will set the bar pretty low (/random 400 or higher, for example). If the character is the academic type, prone to long periods of focused study, I'd expect say, 700 or higher.

For combat, I go with the higher/lower thing with the numbers used as a sort of modifier. So if the character randoms an 850 to the opponent's 130, whatever they do will probably send the opponent flying/to the ground. I want the fight to progress logically. Better /randoms combined with detailed emotes (what is targeted, for example) and the character will win.

This system requires a lot of trust all around. The players trust me not to make things impossible for them and run things fairly and reasonably; I trust the players not to fudge their rolls or go into god mode (when running a scene, we may not all be in the same location.) I have successfully run dnd-style narrative scenes this way.

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Messages In This Thread
Rolling Systems in RP - by Icywebs - 07-29-2017, 08:32 PM
RE: Rolling Systems in RP - by Kerrath - 07-29-2017, 08:57 PM
RE: Rolling Systems in RP - by Teadrinker - 07-29-2017, 09:54 PM
RE: Rolling Systems in RP - by Arashin Kujqai - 07-29-2017, 11:02 PM
RE: Rolling Systems in RP - by Verad - 07-29-2017, 11:26 PM
RE: Rolling Systems in RP - by Kismet - 07-29-2017, 11:52 PM
RE: Rolling Systems in RP - by Verad - 07-29-2017, 11:58 PM
RE: Rolling Systems in RP - by Erah'sae - 07-30-2017, 02:05 AM
RE: Rolling Systems in RP - by Kismet - 07-30-2017, 04:33 AM
RE: Rolling Systems in RP - by Warren Castille - 07-30-2017, 04:02 AM
RE: Rolling Systems in RP - by Meena - 07-30-2017, 05:32 AM
RE: Rolling Systems in RP - by Kilieit - 07-30-2017, 08:49 AM
RE: Rolling Systems in RP - by Verad - 07-30-2017, 03:36 PM
RE: Rolling Systems in RP - by Rosekitten - 07-30-2017, 12:13 PM
RE: Rolling Systems in RP - by Gegenji - 07-30-2017, 01:11 PM
RE: Rolling Systems in RP - by Kerrath - 07-30-2017, 05:45 PM
RE: Rolling Systems in RP - by Verad - 07-30-2017, 06:42 PM
RE: Rolling Systems in RP - by Sig - 07-31-2017, 02:29 AM
RE: Rolling Systems in RP - by Edvyn - 07-31-2017, 03:26 AM
RE: Rolling Systems in RP - by ExAtomos - 07-31-2017, 08:59 AM
RE: Rolling Systems in RP - by Aegir - 07-31-2017, 09:33 AM
RE: Rolling Systems in RP - by Valence - 07-31-2017, 11:59 AM
RE: Rolling Systems in RP - by Chompie - 07-31-2017, 06:27 PM
RE: Rolling Systems in RP - by Sasarna Sarna - 08-03-2017, 07:06 AM
RE: Rolling Systems in RP - by Verad - 08-03-2017, 07:11 AM
RE: Rolling Systems in RP - by Sasarna Sarna - 08-03-2017, 07:18 AM
RE: Rolling Systems in RP - by Venjamin - 08-03-2017, 08:21 AM
RE: Rolling Systems in RP - by Gegenji - 08-03-2017, 08:42 AM
RE: Rolling Systems in RP - by Erah'sae - 08-03-2017, 10:00 AM
RE: Rolling Systems in RP - by Kilieit - 08-03-2017, 02:50 PM
RE: Rolling Systems in RP - by zaviire - 08-03-2017, 03:29 PM
RE: Rolling Systems in RP - by Firefly - 08-05-2017, 12:11 PM
RE: Rolling Systems in RP - by Caspar - 08-05-2017, 01:38 PM
RE: Rolling Systems in RP - by Firefly - 08-05-2017, 02:59 PM
RE: Rolling Systems in RP - by Verad - 08-05-2017, 03:01 PM
RE: Rolling Systems in RP - by Firefly - 08-05-2017, 03:27 PM
RE: Rolling Systems in RP - by Diskwrite - 08-06-2017, 12:14 AM

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