
Every time somebody offers the advice "Show, don't tell," a dead Modernist steals a baby's soul.
Don't worry about making actions as a Qestir so specific, as Es suggests, that you have to precisely describe every facial tic. Doing so will make both portraying and interpreting the character more of a matter of player skill than of characterization - on your part because it requires you to have an obsessive level of knowledge on facial expressions and how to describe them, and on the part of other players because they'll need similarly obsessive levels of knowledge in order to interpret that information. That's going to be a real shame for all those characters who are investigators and described as keenly perceptive and whatnot.
Regarding That Damn Phrase, bear in mind that showing and telling are different things here. The Qestir may show, but you as a writer may need to tell for the sake of expressing nuanced ideas and ease of play. Don't feel as if you are somehow failing when you do that.
Don't worry about making actions as a Qestir so specific, as Es suggests, that you have to precisely describe every facial tic. Doing so will make both portraying and interpreting the character more of a matter of player skill than of characterization - on your part because it requires you to have an obsessive level of knowledge on facial expressions and how to describe them, and on the part of other players because they'll need similarly obsessive levels of knowledge in order to interpret that information. That's going to be a real shame for all those characters who are investigators and described as keenly perceptive and whatnot.
Regarding That Damn Phrase, bear in mind that showing and telling are different things here. The Qestir may show, but you as a writer may need to tell for the sake of expressing nuanced ideas and ease of play. Don't feel as if you are somehow failing when you do that.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine