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[Discussion] Rolling Systems in RP


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Discussion Rolling Systems in RP
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Kilieitv
Kilieit
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RE: Rolling Systems in RP |
#30
08-03-2017, 02:50 PM
(This post was last modified: 08-03-2017, 02:52 PM by Kilieit.)
(08-03-2017, 08:21 AM)Venjamin Wrote: I'm actually really surprised that a roll system is used for combat at all, considering we're in a game. I suppose it makes sense when you're playing a character that doesn't fall into a traditional Job/Class. I think I just expected that if things went down, it'd be a right-click, challenge to normal match and go ham on one another. 

That's for Triple Triad matches... while the idea of people using card games to decide fights is kind of hilarious, I only have the default deck and wouldn't be super chuffed at having to farm cards just to be able to RP a character who's skilled at martial combat. >_> It'd be just another form of RNG, with more "ha-ha I've been playing the game longer than you so you're gonna lose" mixed in.

I'm glad PvP duels are restricted geographically. As someone who levels very slowly and doesn't really care about gearing up (still level 68 seven weeks after expac launch, sup) the expectation that an out of character duel should decide in character outcome sucks. It sucked in WoW. It would suck here. In my experience, the only people who think it's good are the people who it works for - whose character matches up with their PvP experience... but I think that's a dumb thing to limit by. You shouldn't be restricted to playing weaponless peasants if you're bad at PvP. It's arbitrary.

It's true that someone gaming a roll system could gain a similar advantage, but at least that's, like... roleplay-related. As much as I have a distaste for systems (especially ones that take hours to pick up), while you're learning a new one, you're thinking constantly about your RP character. You're considering their abilities and how best to portray them via the system. You're talking with your DM about how best to implement your character's special traits. You're bringing them out through their character sheet.

When you're learning PvP, you're not thinking about any of that - it's pure game mechanics, and there's a specific set of ways to play your job to win, meaning there's no room for character flavour. To put it in WoW terms, because specs make it easier to demonstrate what I mean - if Elemental shaman is weak in PvP right now and Enhancement shaman is strong, it doesn't matter how well Ele fits my character's story. It doesn't matter how long she's been attuning to the elements and how well her cause aligns with theirs. It doesn't matter if she has physical reasons why she shouldn't be an effective melée fighter, meaning turret casting makes more sense for her as a tactic. If I want her to win a fight she needs to be Enh. Regardless of opponent. End of story.

That's why roll systems are the superior method of deciding an outcome, IMO - PvP may as well be rock-paper-scissors for how much it tells you about the person's actual RP character.

TL;DR I agree with Gegenji.

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Messages In This Thread
Rolling Systems in RP - by Icywebs - 07-29-2017, 08:32 PM
RE: Rolling Systems in RP - by Kerrath - 07-29-2017, 08:57 PM
RE: Rolling Systems in RP - by Teadrinker - 07-29-2017, 09:54 PM
RE: Rolling Systems in RP - by Arashin Kujqai - 07-29-2017, 11:02 PM
RE: Rolling Systems in RP - by Verad - 07-29-2017, 11:26 PM
RE: Rolling Systems in RP - by Kismet - 07-29-2017, 11:52 PM
RE: Rolling Systems in RP - by Verad - 07-29-2017, 11:58 PM
RE: Rolling Systems in RP - by Erah'sae - 07-30-2017, 02:05 AM
RE: Rolling Systems in RP - by Kismet - 07-30-2017, 04:33 AM
RE: Rolling Systems in RP - by Warren Castille - 07-30-2017, 04:02 AM
RE: Rolling Systems in RP - by Meena - 07-30-2017, 05:32 AM
RE: Rolling Systems in RP - by Kilieit - 07-30-2017, 08:49 AM
RE: Rolling Systems in RP - by Verad - 07-30-2017, 03:36 PM
RE: Rolling Systems in RP - by Rosekitten - 07-30-2017, 12:13 PM
RE: Rolling Systems in RP - by Gegenji - 07-30-2017, 01:11 PM
RE: Rolling Systems in RP - by Kerrath - 07-30-2017, 05:45 PM
RE: Rolling Systems in RP - by Verad - 07-30-2017, 06:42 PM
RE: Rolling Systems in RP - by Sig - 07-31-2017, 02:29 AM
RE: Rolling Systems in RP - by Edvyn - 07-31-2017, 03:26 AM
RE: Rolling Systems in RP - by ExAtomos - 07-31-2017, 08:59 AM
RE: Rolling Systems in RP - by Aegir - 07-31-2017, 09:33 AM
RE: Rolling Systems in RP - by Valence - 07-31-2017, 11:59 AM
RE: Rolling Systems in RP - by Chompie - 07-31-2017, 06:27 PM
RE: Rolling Systems in RP - by Sasarna Sarna - 08-03-2017, 07:06 AM
RE: Rolling Systems in RP - by Verad - 08-03-2017, 07:11 AM
RE: Rolling Systems in RP - by Sasarna Sarna - 08-03-2017, 07:18 AM
RE: Rolling Systems in RP - by Venjamin - 08-03-2017, 08:21 AM
RE: Rolling Systems in RP - by Gegenji - 08-03-2017, 08:42 AM
RE: Rolling Systems in RP - by Erah'sae - 08-03-2017, 10:00 AM
RE: Rolling Systems in RP - by Kilieit - 08-03-2017, 02:50 PM
RE: Rolling Systems in RP - by zaviire - 08-03-2017, 03:29 PM
RE: Rolling Systems in RP - by Firefly - 08-05-2017, 12:11 PM
RE: Rolling Systems in RP - by Caspar - 08-05-2017, 01:38 PM
RE: Rolling Systems in RP - by Firefly - 08-05-2017, 02:59 PM
RE: Rolling Systems in RP - by Verad - 08-05-2017, 03:01 PM
RE: Rolling Systems in RP - by Firefly - 08-05-2017, 03:27 PM
RE: Rolling Systems in RP - by Diskwrite - 08-06-2017, 12:14 AM

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