
(08-05-2017, 12:11 PM)Firefly Wrote: Finally, one thing to consider is that if you try to RP fight without doing any meaningful research, you make your fights look less like this, and more like this.
How about both.
That aside, the role of dice as a mediator really shouldn't be ignored. Ideally RPers could decide who won as collaborators, via comparison of things like narrative goals as well as the previously mentioned factors of decisionmaking and training. But this approach of "research first and dice second" falls apart the moment players can't fully agree on what one or more characters ought to be capable of. In such cases, I think the dice can salvage a scene and still potentially create something people might enjoy reading. Moreover there are also people who enjoy randomized results and upsets, rather than constantly assign victory to who logically should win, since surprises are interesting to many. Of course upsets shock because they're rare, so usually dice systems are also a way to ensure some level of consistency in results.
The other thing to consider is, like in the example, the difference in artistic approach in "coreography" means that the two styles will eventually meet, and mediative dice roll may be the only way to comfortably allow both players the freedom necessary to enjoy the scene. I don't think the fight should necessarily be determined by ooc factors like who read more books on medieval fencing but the dice are also an ooc factor so that bears consideration as well. The ultimate goal really ought to be to create a scene that is interesting and satisfying to write for both parties; the game doesn't uphold many examples of medieval realism for example but that shouldn't make the approach unacceptable for play. In a scene with one RPer playing Dongfang Bubai or Lu Bu or sth and the other is playing Gabriel Feraud, it might be impossible to reconcile the two styles for sure, but ideally a system of rolling is something that can allow role players to accentuate their storytelling methods rather than skewing to one specific writing style or another, and still maintain a random element to allow for upsets.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.