
(08-05-2017, 03:01 PM)Verad Wrote:(08-05-2017, 12:11 PM)Firefly Wrote: Finally, one thing to consider is that if you try to RP fight without doing any meaningful research, you make your fights look less like this, and more like this.
I mean that's all well and good if you're the sort of person who values realism in combat, but it doesn't mean much for somebody who's trying to emulate 1938 Robin Hood, most of Kung Fu Hustle, or large portions of Final Fantasy cutscene fights. You can see why the latter in particular might be a desired end-goal in this game for some of the playerbase, right?
Yeah, I do! The cutscene fights are great, because they're an absolute spectacle; which is the point of those gifs.
If you look at those two gifs, you see the first being a very clinical, very direct approach that appeals to one type of audience, and in the second, you see a very flashy, spectacle-oriented approach.
My point is that when you go blow-by-blow/hyper-detail-oriented/omg-logic-wars, a lot of the personality of your character comes from their approach and their actions.
When you're RPing in a Highest-Roll = win scenario, the characterisation comes from the spectacle and the outcome of the fight itself. It's no longer about how the characters fight, but who wins. If you use a blow-by-blow approach in that scenario, the dice will sometimes (as they aren't influenced by anything) create a situation where both fighters are flailing around with no real gameplan or objective, which can be distracting. EDIT: I guess the best way I can fumble with this is that after the dice have been cast, the suspense is gone, if that makes sense?
I admit, it was all wrapped in a cheeky jab, but I just wanted an excuse to use that Anakin vs Obi-Wan gif.