
(08-10-2017, 04:42 PM)Valic Wrote: From the WoL's perspective of playing the game, is there any particular relative concept for the duty finder that's "in lore". Like why they would revisit dungeons or specific one-off trials. I know certain trials make sense with them being summoned repetitively like Titan and the like, or the minstrel's ballad that basically just has you on a nostalgia trip through them, or hard mdoe anything having you revisit after a bit of time has taken place. However I wondered if duty finder had any physical attachment to lore or reason or if that's just a game mechanic purposed thing for us to be able to queue easily for specific instances. If so, all the dungeons WoL does are basically one-offs then I assume? We go there, it's cleared/completed, then onto the next one.
The Duty Finder is 100% gameplay mechanic. In 1.0, all dungeons were open-world or you had to join a "content finder" by walking to the entrance. Even the primal fights involved giving Louisoix materials to teleport you there. (Part of this was carried into 2.0 with the whole attune to the beast tribe's aetheryte to fight that primal.)
But you'll also notice that all the hard mode dungeons have additional story to them too. And the extremes. (But not really savage afaik. But that might've changed in 4.0 by giving more story).