
When I DM a storyline or scene I give my players a choice of when they want it to be set. Unless they specify otherwise, it usually defaults to the "present day", i.e. they already freed Ala Mhigo and Deltascape / expert roulette shenanigans ongoing, but sometimes they want to play out a very specific life event in their toon's recent past. Sometimes people also just want to do slice of life things like living with the Mol tribe for a while. Aetherytes make travel time a non-issue, if PCs so choose.
I never tell someone "you can't do that because we're still stuck in X event." And if they want to try playing out something non-canon / one-shot with their characters for a while I'm also cool with that. The best way to think of it is like the official vignettes that Square Enix writes and publishes on their website - "Here's some aftermath for what happened to your character after that ingame cinematic. Also btw yes they canonically fill out orphan sticker books a lot"
I never tell someone "you can't do that because we're still stuck in X event." And if they want to try playing out something non-canon / one-shot with their characters for a while I'm also cool with that. The best way to think of it is like the official vignettes that Square Enix writes and publishes on their website - "Here's some aftermath for what happened to your character after that ingame cinematic. Also btw yes they canonically fill out orphan sticker books a lot"