
As someone who's anal-retentively detailed about stuff like this, the two-month travel time isn't really that important. Even if you're constantly going back and forth between Othard and Eorzea. If you're doing a plot, it'll stretch out the timeline somewhat (and there'll have to be some holes filled, like what <x> character was doing while <y> character was stuck on a boat) but otherwise I've found that it's not really worth it to let pacing suffer for the sake of realism or what have you.