
I have a love/hate relationship with the original release Amdapor Keep and Wanderer's Palace.
Back when your AF1 gear was the best you could equip right at endgame. Back when Demon Wall easily wiped parties with DPS checks, bees/hornets, and paying attention checks. Back when a friendly tonberry hug meant dying and you had better kill those pudding adds in the right order.
I wasn't a very good player when 2.0 launched. I was actually kinda bad all through 2.0 and a fair amount of 2.1 before things started to click for me, so it was cool being gatekeeped on dungeons that tried to push me to do better.
I do think SE does a pretty good job of balancing new content to the average item level of players who will be experiencing it for the first time. But with better gear, that difficulty fades pretty fast into the mindless grind which is why I've lost the motivation to grind out content for the weekly gear. While the minimum item level challenges are a bit intense, it'd be cool to have like a "originally intended" sync that would scale gear down to the first-released feeling. ...but I wouldn't really expect anyone to default to that in the duty finder. Not when the 10 minute completion time speedrun is still a thing. And it makes sense when the goal is to just cap tomestones each week. It just makes the dungeons bland in the process because 2-3 options for 3 months gets tiring.
Back when your AF1 gear was the best you could equip right at endgame. Back when Demon Wall easily wiped parties with DPS checks, bees/hornets, and paying attention checks. Back when a friendly tonberry hug meant dying and you had better kill those pudding adds in the right order.
I wasn't a very good player when 2.0 launched. I was actually kinda bad all through 2.0 and a fair amount of 2.1 before things started to click for me, so it was cool being gatekeeped on dungeons that tried to push me to do better.
I do think SE does a pretty good job of balancing new content to the average item level of players who will be experiencing it for the first time. But with better gear, that difficulty fades pretty fast into the mindless grind which is why I've lost the motivation to grind out content for the weekly gear. While the minimum item level challenges are a bit intense, it'd be cool to have like a "originally intended" sync that would scale gear down to the first-released feeling. ...but I wouldn't really expect anyone to default to that in the duty finder. Not when the 10 minute completion time speedrun is still a thing. And it makes sense when the goal is to just cap tomestones each week. It just makes the dungeons bland in the process because 2-3 options for 3 months gets tiring.