
(07-01-2013, 01:48 AM)Bea Wrote:(06-28-2013, 09:30 PM)FreelanceWizard Wrote: Fast or instant travel isn't really an issue here, I think, because it's fairly limited--Aetherytes don't exist everywhere
I'd argue against this little bit right here. I can agree that stuff like airships and fairys aren't for everyone, especially if you don't have the means for money, but given what we're shown within the world, there are Aetherytes everywhere. Even if in some areas they're not very close, you usually don't have to travel more than 5 minutes before you hit another one.
Well... you have to consider that there's an implicit time compression in the setting (that is, the world is smaller in gameplay than it'd be in reality for technical and gameplay reasons), and that there's bound to be more of the world than what we see in the zones (for the same reason). Now, certainly, one can extrapolate that every town, hamlet, nomadic tent city, and the like has an Aetheryte, but to me, it seems more likely that only major settlements -- such as the ones we see in game -- have such massive magical devices. Also, we do see some settlements in game that don't have Aetherytes, so clearly they don't exist everywhere.
Also, if Aetherytes were present everywhere, why would you have caravans and merchants needing escorts at all? Why wouldn't you just instantly teleport goods and people wherever they needed to go? Sure, you might have such things when you're getting the Aetheryte set up, but after that, you'd just attune to it and teleport around. Eventually, there'd be so few people using alternate modes of transportation -- including roads -- that they'd be rare, difficult, and expensive.
(07-01-2013, 01:48 AM)Bea Wrote: I'm not saying that those sort of traditional tribes shouldn't exist, but more that they would be extremely rare and I honestly think that there should be less of an emphasis on it within the RP community.
I'd definitely agree that there should be comparatively little emphasis on playing traditionalist characters in the RP community, if only because PCs are adventurers and by definition are going to be "citizens of the world." If nothing else, they're people who live in and hang around the city-states, and so they'll likely have a less traditional stance. That said, if someone is very traditional (for instance, a tia going out into the world to gain strength so they can go back to challenge their tribe's nunh), they may react negatively to all of this culture-blending and become even more hardened in their ways.
The Freelance Wizard
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))