(12-04-2017, 10:47 PM)Parth Makeo Wrote: Part of the problem too is the mentality of "I have to be there from the start to be engaged/immersed" mentality of storyline RP events...even though i did self contain the events enough to be one offs without much worry and made them more call to arms.This is a huge issue for me, as well. I'm basically a DM in this game, since I've been a DM in tabletop games since I was 16 it just feels more comfortable for me to run things. I like when people join (Even outside of FC but I do tend to keep it contained to FC for obvious reasons) but I get "I had to be there for the beginning so I don't wanna" or "I'm not sure I can see it to the end so I don't wanna" a lot. It's not something I've really been able to solve, but I do what you do, self contained events with an over arching narrative so if they just go to one or two they won't be lost in anyway and if they feel like joining the big picture they can. I don't know, maybe people are scared? It's hard for me to get into the player mindset.
(12-05-2017, 12:40 PM)Zhavi Wrote: I would say if any FC feels their membership is suffering -- really try to reach out to players of exceptional characters oocly. I mean yeah, it's not ideal, but at this point the people savvy enough to find your fc and go for it are likely already there, leaving only the people whose efforts have (for whatever reason) failed. Or, maybe they got caught up in a friend's fc or this or that and just got lost along the way somewhere.I took down our recruitment while we readjust what we actually want to do, but for those recruiting you have to be -really- careful with that because it could look like your guild poaching, and the last thing you want is to look bad in another FCs eyes during this time.
(12-05-2017, 03:14 PM)Teadrinker Wrote: It takes a certain personality to keep things together, and I think by and large those of us who haven't found our groups to play with - Whether it be an FC or just a group of friends - Aren't of that 'leader' type personality. The one who sort of.. encourages the group down a given plot line or somesuch. The ingame DM as it were.
So, in joining with an FC, we're getting that 'leadership' personality to follow.
DMing is really really hard. The hardest thing is you have to learn to take criticism, even if it's not constructive. Someone in your story, or outside of it, isn't going to like what you do. Someone is going to call you out for something you think is fine. Here's a small list of things I've dealt with, sometimes at the same time -
~ This storyline is too light
~ This storyline is too dark
~ Your character is too involved
~ your character isn't involved enough
~ your villians are OP/This puzzle is too hard/<Thing is too hard to overcome>
~ <Thing is too easy to overcome and now I'm bored>
~ This storyline is too big
~ This storyline is too small
~ This storyline is bad for <reasons>
There aren't many people who will address it, decide if it's worth changing, then let it go. Negative attention can keep many many people from attempting anything like that, which is a shame because your going to get Negative attention -anytime- you stick your neck out. To people who tend to internalize things like that, it can be very damaging. I wish I could tell people to stop being so negative or for DMs to grow a backbone, but both of those things aren't realistic.
On top of putting a ton of work into events and the story?
It's a tough job. I know why people don't do it.