
The biggest problem is that we can't simply look at the prices of items in game. Prices scale too wildly based on the level of the item. Food items in starting cities can be as cheap as 5 gil while food items in Kugane are slightly over 2000 gil.
I'm on the side of leaving things vague instead of giving a numerical value. If I had to give a number I'd either aim for the prices of lower level in game items (ie levels 1-20) or do a simple conversion rate like 10 Gil to 1 USD. I always prefer the KISS principle.
As for my character I'd say she makes decent money between adventuring, playing at taverns, and occasionally helping at her mother's shop. By decent I mean she can cover the costs of adventuring (travel, food, equipment, etc), have a small apartment, and have a little extra to spend here and there. I'd consider her having the equivalent of a few hundred dollars on her when she walks into another town. Just enough to pay for an inn, food, and have a little to spend if say something goes wrong with her gear or she needs special armor for a dangerous job. She's very "middle class" financially.
I'm on the side of leaving things vague instead of giving a numerical value. If I had to give a number I'd either aim for the prices of lower level in game items (ie levels 1-20) or do a simple conversion rate like 10 Gil to 1 USD. I always prefer the KISS principle.
As for my character I'd say she makes decent money between adventuring, playing at taverns, and occasionally helping at her mother's shop. By decent I mean she can cover the costs of adventuring (travel, food, equipment, etc), have a small apartment, and have a little extra to spend here and there. I'd consider her having the equivalent of a few hundred dollars on her when she walks into another town. Just enough to pay for an inn, food, and have a little to spend if say something goes wrong with her gear or she needs special armor for a dangerous job. She's very "middle class" financially.