
certainly fasntnig how the dev team attempts to provide player-requested features and qol updates while dealing with the constraints of 1.0's remnant chinese spaghetti code. neat implications behind the system working like an expanded inventory if it works how i thinks it does. while 200 cap is a shame, it's still a decent amount (until you take accessory glamours into account, but you're an actual fuccboi if you need more than one or two glamours per accessory) that'll take some amount of time to hit, especially with players fumbling around considering whether they want to melt an item for their glamour. regarding melting items for glamours, i really don't see the problem. certain items will definitely not be eligible for the glamour wardrobe in order to keep the regular glamour system from being made completely redundant or for gameplay reasons (see: dev team's busy getting pulled off the game in order to work on ffxv). with how the vididido gam's item progression is handled, you really don't need to hang onto muh i70 green and can toss it into your glamour wardrobe with reckless abandon. hECK, even for bragging items like the primal weps or golden saucer or mogstation whale shit, you still need the item to glamour in the first place, now you've just got the item stashed away in a secondary inventory available for use whenever you remember the commode is a thing.
when's 1h/2h thm/cnj glamours yoship you shit
when's 1h/2h thm/cnj glamours yoship you shit