
(07-01-2013, 04:23 PM)Nel Celestine Wrote:(07-01-2013, 04:18 PM)Momoni Wrote: I don't agree that it's being fair, I see it as a way of saying "this is the best we're willing to do" instead of "this is the best we can do" and as a universal RP hub for FF14, you need to aim for the best able, not the best willing.
Mind if we ask, in your opinion, what would be "fair" from your point of view? Â Please keep in mind that many of the players here have been here for over three years supporting the game and community this entire time.
- The poll should be open to everyone considering new people are coming in.
- The poll should be used to gouge interest, not play at unofficial status. With enough interest taken from current active userbase(including new members) and not total member base or simply total votes(if you don't want Balmung people to vote), all relevant statistics(which is, I believe, 15%?(so says my statistics boyfriend)) should be considered as unofficial until they slow down and decay/die. Then consider them defunct. We have almost two months to figure that out before release. Plenty of time to see what thrives and what doesn't.
- Moderators. If the member base is too much to handle, increase the number of people handling them. Dedicated moderators to dedicated subforums works if there is a lot of traffic(the opposite happens if there isn't enough traffic)
- Work as a hub. This isn't advertised as a site for Balmung, it sells itself as a site for RP. you must be willing to accommodate all RP, any interest within the relevant statistics(15% of more) has a relevant voice. Which means if six servers all get 15% of the vote, they all deserve a voice.
- Don't give priority. Legacy servers are clearly not going to appeal to everyone. Advertising with priority to a legacy server is counter productive. You can say the majority are there, sure, but emphasizing is silly. It comes off really badly and stuck up - let the players decide from the communities here on the forum but let those communities exist. People are just as willing to RP with the same 20 people(and even less, some thriving communities ive been a part of have worked off just four people for years, still ongoing) as they are 100 people. You get 20 people, and you're set, but let them know they can find each other.
- Don't run the risk of thinking communities are idealistic. I'll reference WoW - a lot of the RP turned into guild centered things, where opposing that guild(even if they openly harassed literally everyone else) was meant with disdain and being ignored(because they found themselves superior.) Having enough members to have communities that exist within communities sounds awesome on paper - but it almost never works in practice.(WoW, for one. If anyone is old enough to have been around for the clan/kingdom wars on Eyechat, Teenchat, MSN group or rpghost you know what I mean.)