
As mentioned nothing there seems to break boundaries in terms of what wouldn't or couldn't happen. Background wise it's fine, and it works as a nice clean slate to begin with.
Like many new RPers though, whilst you've got a good backstory that tells us a lot about what the character has gone through, there's less to be said for what we know about who the character really is.Â
What you can fill in now is the real clockwork that makes the character tick and gives it a heartbeat - the sort of things that're going to be more relevant in RP than their history - since if anything, a history only serves to explain how the character got to where they are.Â
Are they the sort of person who lies a lot? Are they prepared to take a life - for reasons like coin, or only to save another, or to save more lives? Do they have habits or hobbies, hidden talents or maybe lack skills most people have instead? Would they keep quiet and let others walk over them to save causing trouble, or stick up for themselves and fight back even if it earns them a scar? How do they deal with the regrets for the past they have? Who do they trust or turn to if they're direly in need of help? Who or what do they hate, or love most? Are the ends more important than the means to them? Is there a line they would never cross?
Most new RPers are keen to develop a good backstory which is great, but when your character starts interacting with others, it's not like everyone stands there trading their histories. They'll talk - and what they talk about is only half as important as how they talk, what they're doing whilst they're talking, and how the other character responds to those things.Â
http://www.miniworld.com/adnd/100ThingsA...round.html
Have a read through those questions and try answering them as your character. The clearer each answer is, the better!
Like many new RPers though, whilst you've got a good backstory that tells us a lot about what the character has gone through, there's less to be said for what we know about who the character really is.Â
What you can fill in now is the real clockwork that makes the character tick and gives it a heartbeat - the sort of things that're going to be more relevant in RP than their history - since if anything, a history only serves to explain how the character got to where they are.Â
Are they the sort of person who lies a lot? Are they prepared to take a life - for reasons like coin, or only to save another, or to save more lives? Do they have habits or hobbies, hidden talents or maybe lack skills most people have instead? Would they keep quiet and let others walk over them to save causing trouble, or stick up for themselves and fight back even if it earns them a scar? How do they deal with the regrets for the past they have? Who do they trust or turn to if they're direly in need of help? Who or what do they hate, or love most? Are the ends more important than the means to them? Is there a line they would never cross?
Most new RPers are keen to develop a good backstory which is great, but when your character starts interacting with others, it's not like everyone stands there trading their histories. They'll talk - and what they talk about is only half as important as how they talk, what they're doing whilst they're talking, and how the other character responds to those things.Â
http://www.miniworld.com/adnd/100ThingsA...round.html
Have a read through those questions and try answering them as your character. The clearer each answer is, the better!