
That's odd, I had sort of planned to only train in the disciplines that my character would be good at (Pugilist and Archer) and ignore the rest. Rather than try to wrap my RP around the game mechanics, I was going to wrap the game mechanics around my RP. Just a different way of thinking I guess *shrug*
If absolutely required to learn different disciplines, I would just ignore it in the context of my RP. Just like you make IC/OOC separations, my character makes RP-story/PvE-story separation as two different entities that have nothing to do with each other. Again, that's trying to wrap your RP around the game mechanics, and to me that's just not going to work :/
I pay attention to the lore of quests and game-story, but I don't treat any of it as my character's canon, because it would be impossible to have it make any sense, unless I catered my entire story to align with the game's which to me would be boring.
This could also shed insight into why I level sooo slowly, as my char's story takes precedence over in game story.
If absolutely required to learn different disciplines, I would just ignore it in the context of my RP. Just like you make IC/OOC separations, my character makes RP-story/PvE-story separation as two different entities that have nothing to do with each other. Again, that's trying to wrap your RP around the game mechanics, and to me that's just not going to work :/
I pay attention to the lore of quests and game-story, but I don't treat any of it as my character's canon, because it would be impossible to have it make any sense, unless I catered my entire story to align with the game's which to me would be boring.
This could also shed insight into why I level sooo slowly, as my char's story takes precedence over in game story.