
(07-02-2013, 01:12 PM)Magellan Wrote:(07-02-2013, 01:00 PM)Aysun Wrote: What is fun for one person is not fun for the next, though! It's all a matter of finding those players that have like-minded attitudes of what is fun in RP.
Personally, I don't like when there is always a happy ending. Happy endings are boooring to me. I like drama, and real feeling gritty RP. It can be depressing. It can be cruel. Adventure should just happen, not be forced. Things like that. But I know for a fact that some people really don't like it when RP is dramatic, or emotional, because it is upsetting to them OOC. Those people I just can't RP with, because I can't provide the happy RP they need. That's where finding the niches is helpful.
In the end we're all RPers, and we're all here to have fun. We just have different ways of having fun.
I understand your brand of RP and why you likeit, but I'll just point out; when too many things happen to any one individual or group, I completely lose my suspension of disbelief, and can no longer enjoy what I perceive to be over the top drama. It has nothing to do with me being upset OOC, and everything to do with my ability to believe in the story.
My preferred brand is not for everyone tho. Its why RP is so great, its limitless and boundaryless
Well of course. It can't be forced drama. Just naturally occurring things that the characters have to deal with. That's where the gritty real part comes in for me. I'm not talking about curses and dark terrible pasts. Just consequences for actions, naturally progressing RP that isn't driven towards a happy fun adventure all the time, that's all!

Specifically what has happened to me in the past has been people upset that I can't force my character to be friends with theirs forever. Something happens that drives a wedge between them and their character can get over it a lot faster than Aysun and they are upset OOC when our RP does not return to friendly again. To me it's about treating these kinds of situations realistically and dealing with the consequences of our IC actions, whatever they may be.