
Hey GB, have you considered making your "pride" split off and become its own tribe? That seems possible in the lore, and it seems a bit like what your group is representing, since you're separating yourselves from the main tribe and don't want to step on the toes of other Raptor tribe members.
I'd been wondering how people intended to handle the tribal bonds and attitudes of Miqo'tes. Seekers do seem a bit more difficult, since they apparently have very widely-reaching tribal bonds.
As a whole, all Miqo'te NPCs I've seen are friendly and mild, so being "tribal" doesn't mean you act that differently from the other races, I'll bet. Though after many years it isn't unreasonable to be more detached from a tribe anyway, with Miqo'tes living on the sea or in various city-states.
It's also not unreasonable to just leave your tribe to explore the world and never return. It's not like you're obligated to stay close to home if you're brave enough to leave. :3
One should keep in mind though that Miqo'tes are typically involved in these tribes because as a race they are reserved, familial, devoted and solitary outside of their social groups. This does not speak for all Miqo'tes, but as a whole they stick together.
So you can be an exception to the "rule," sure. But if you're not interested in Miqo'te lore at all, you may want to ask yourself why you don't just make a Hyur. Hyurs have fewer rules involved with their naming conventions and backgrounds, and can be just about anything you want them to be.
After all, if everyone plays an unconventional Miqo'te, then they're not going to seem very unique compared to Hyur. I think that represents missed opportunity.
I'd been wondering how people intended to handle the tribal bonds and attitudes of Miqo'tes. Seekers do seem a bit more difficult, since they apparently have very widely-reaching tribal bonds.
As a whole, all Miqo'te NPCs I've seen are friendly and mild, so being "tribal" doesn't mean you act that differently from the other races, I'll bet. Though after many years it isn't unreasonable to be more detached from a tribe anyway, with Miqo'tes living on the sea or in various city-states.
It's also not unreasonable to just leave your tribe to explore the world and never return. It's not like you're obligated to stay close to home if you're brave enough to leave. :3
One should keep in mind though that Miqo'tes are typically involved in these tribes because as a race they are reserved, familial, devoted and solitary outside of their social groups. This does not speak for all Miqo'tes, but as a whole they stick together.
So you can be an exception to the "rule," sure. But if you're not interested in Miqo'te lore at all, you may want to ask yourself why you don't just make a Hyur. Hyurs have fewer rules involved with their naming conventions and backgrounds, and can be just about anything you want them to be.
After all, if everyone plays an unconventional Miqo'te, then they're not going to seem very unique compared to Hyur. I think that represents missed opportunity.