
(07-05-2013, 03:03 AM)Adelpha Wrote:(07-04-2013, 12:45 PM)allgivenover Wrote: They are doing this.No, they aren't. The value of everything in the game (all items sold by NPCs, repair costs, sell values, quest rewards, etc.) are all 1/10 the numerical amount that they were before, because arrows (the original reason that the entire economy was scaled up by 10x prior to the 1.0 launch) have been phased out. Everyone's purchasing power is still the same as it was before, all of the numbers in the game are just 1/10th the size that they used to be. Nobody is losing any money in terms of the economy; everything's being scaled in unison.
Now, that doesn't account for dumb players trying to sell stuff for the same numeric price that they sold stuff for in 1.0, but there's nothing SE can do about that.
Yes, they are. http://lodestone.finalfantasyxiv.com/pl/...cb586363ab.
Quote:Changes to the Monetary System
Upon the release of FFXIV: ARR, we will be removing one zero from all gil prices, in a process known as Currency Redenomination.
1. All NPC vendor buying/selling prices will be reduced to 1/10 of current values.
2. All quest rewards, monster drops, and in-game monetary rewards will be reduced to 1/10 of current values.
3. All repair costs, airship fares, and other in-game service fees will be reduced to 1/10 of current values.
4. Because of changes to game systems, the prices of existing items will change to varying degrees.
5. The maximum amount of gil that a player can possess will not change from 999,999,999.
6. The amount of gil required to obtain certain achievements will be reduced to 1/10 of current values.
7. All gil currently held by players will be reduced to 1/10 of current values.
This is why my barely played legacy character has 48,000 gil instead of 480,000 gil on Balmung right this moment.