
(07-08-2013, 01:18 PM)Naunet Wrote:You have those things that you make up for your own lore and roleplay that don't influence the world or immersion of other people, such as originating from an isolated tribe, or knowing of an obscure plant or myth, or hailing from an isolated island, or countless other similar examples.(07-08-2013, 11:07 AM)Spiritual Machine Wrote: Until there is an official word on something that isn't covered in the lore, I believe a more polite stance to take is to just not do something that the lore doesn't cover. It's also a more reasonable stance, because the lore could change, and then you'll either have to stick to your guns or retcon months of roleplay.
I don't think making lore rules "by community consensus" is wise.
I think this is far too restrictive, as the lore we have is hardly complete. It is perfectly okay to try and reasonably fill in the gaps with a little theorizing. That's not really an unusual thing in RP communities. I highly doubt Squeenix will ever provide lore on the evolutionary history of the species populating the planet, or its geology, or even much about its ecology. There are things that we as roleplayers should feel comfortable speculating on and creating micro-canons for. To tell people that they shouldn't try to fill in gaps means a lot of people may have to RP with gaps in their thought processes, and that's not fair at all.
Coming from TERA, where in order to RP properly, you need to more, uhm, cross vast chasms of nothingness rather than fill in a few gaps here and there, I know the value of people able to identify the particular rules a fantasy universe seems to be following and then extrapolating. All believable fictional universes follow consistent rules; if they don't, then they're not constructed properly. It's more than fair to take knowledge and apply it to something to fill a hole that may be missing.
I'm talking in rather general terms here, as this is a topic that goes well beyond the idea of half-breeds and bleeds into just about every corner of lore out there.
Then you have those things that force people to accept your "take" on the lore in order to be able to roleplay with you, such as being a mixed race, or countless other similar examples.
There are certain things which are respectful to take liberties on, and certain things that can alienate people. And coming up with continuity via community consensus still serves to isolate members of the roleplay community, potentially. It's not about being restrictive, but about being courteous.
And if you're going to make up a rule, such as allowing mixed races, it's even more discourteous to enforce caveats on that rule, such as "no Lalafell/Roegadyn pairs because it doesn't make sense."
This isn't our world to make up the rules of. And if we are to make up rules for our sake, we have to be courteous of people who also make up similar rules, because you have no more authority to tell them that they are wrong than I have to tell you that you are wrong.
I don't believe an evolutionary history is even necessary in order to justify any of this stuff. If you're going to fill in gaps in the lore, it's best to make things as uncomplicated as possible, especially in the event that the writers of the game contradict your decisions with added content in the future.
Anyway, the subject of mixed races and clans is moot, because like I posted before, both of these are confirmed to exist in the lore, with little restriction at all. So you can have Seeker/Keeper mixes and even half-Miqo'tes, within reason.