(07-14-2013, 06:20 PM)ForestGuardian Wrote: Definitely, yes. I love the added flavor that this brings to the world. In other games, we usually get some basic idea just by looking at NPCs. Elven names tend to be pretty clearly elven, longer and elegant sounding, dwarven names tend to have the rougher sounds and such, but here we have more than what sounds or feels right, we have what IS right. We're not just trying to follow lore, we're actually able to have our names be 100% accurate to the setting. That's kind of a big deal for me, as someone who gets really frustrated when games don't give us enough lore about a race and their culture or customs.
I think, whatever people choose to do with it, the naming conventions can really add a layer of understanding and reality to our characters, which will only help us with roleplaying.Â
Hyltwakka will be my main, a Sea Wolf Roegadyn. I'm pretty sure it's said "Heelt-vwahkkah"... But if you know better, let me know. He'll probably go by (v)Wakka more often than not, and yes I realize this is a character from FFX. >.> Do you guys think people will have a problem with that? As long as it's just his nickname and not the name above him, I think it should be okay... Plus there's the v sound, so it's not actually said the same way.Â
Depends how much you want to abide by the conventions set out - Seawolf names are supposed to consist of a combination of Roegadyn language syllables. a list of these can be found here
As you can probably see from the replies in the forum, people are prepared to ignore the naming conventions and site their own convoluted ways in which their character has wound up with a name different to other members of it's clan.
They are just guides, you can follow them as closely or as loosely as you wish