I think the choice between them will eventually become one more of culture and less of game economy/mechanics, particularly as time equalizes the numerical differences which cause contention.
For my choice, it is my belief that the unique events surrounding this game and its relaunch have created an incredible community culture among the 1.0 players which is both welcoming and accepting, a rarity in MMO RP. (Zarek says "surprising," which is another good word for it.) The amount of time and effort spent on this site to catch new people up with the game's story and lore, the amazing organization and cooperation between the IC linkshells (with published meeting minutes!), and every post and PM I've had the privilege of receiving from the 1.0 players convince me that I need to be a part of that unusual culture with all of these fantastic people. To me, that's what the essence of MMORP really is, the people, not the game system.
Characters on both servers will have their chances to create, their chances to contribute, and their chances to make their marks upon Eorzea and the community, so in the end, the only difference I see is that Balmung will carry forward that 1.0 culture while Gilgamesh is still much more of a wildcard with the possibility of inheriting a culture from a different game, depending on the player composition there. It's not a bad thing; as much as I'd like for everyone to be together in the same sandbox, particularly for the long haul when the numbers dwindle a little on both servers, I also understand that certain cultures are not for everyone, so it may be for the best to have them separated. I'm lucky in that I know the Balmung culture is the one I thrive best in. (Which was not the case in GW2, but was the case on my server in WoW, but not on the other servers in WoW, etc.)
And since culture is such a subjective thing, I also advocate that you try both in equal measure to see which suits your preferred style better. Don't ever believe the grass is greener until you experience it for yourself. (An axiom for any server-divided rp community, I feel.)
For my choice, it is my belief that the unique events surrounding this game and its relaunch have created an incredible community culture among the 1.0 players which is both welcoming and accepting, a rarity in MMO RP. (Zarek says "surprising," which is another good word for it.) The amount of time and effort spent on this site to catch new people up with the game's story and lore, the amazing organization and cooperation between the IC linkshells (with published meeting minutes!), and every post and PM I've had the privilege of receiving from the 1.0 players convince me that I need to be a part of that unusual culture with all of these fantastic people. To me, that's what the essence of MMORP really is, the people, not the game system.
Characters on both servers will have their chances to create, their chances to contribute, and their chances to make their marks upon Eorzea and the community, so in the end, the only difference I see is that Balmung will carry forward that 1.0 culture while Gilgamesh is still much more of a wildcard with the possibility of inheriting a culture from a different game, depending on the player composition there. It's not a bad thing; as much as I'd like for everyone to be together in the same sandbox, particularly for the long haul when the numbers dwindle a little on both servers, I also understand that certain cultures are not for everyone, so it may be for the best to have them separated. I'm lucky in that I know the Balmung culture is the one I thrive best in. (Which was not the case in GW2, but was the case on my server in WoW, but not on the other servers in WoW, etc.)
And since culture is such a subjective thing, I also advocate that you try both in equal measure to see which suits your preferred style better. Don't ever believe the grass is greener until you experience it for yourself. (An axiom for any server-divided rp community, I feel.)