(07-19-2013, 12:46 PM)Adelpha Wrote:Thanks for clearing that up! Â I'm not discontent with what I've seen in the beta so far, but there was definitely something to be said for the vastness that existed in 1.0 Â However, I completely understand why the dev team made the decisions they did, and it shows!(07-18-2013, 09:26 PM)doctorgalactic Wrote: That being said, The land seemed a bit more... -open- to me. Â While the scenery that I've seen so far in ARR is stunning, it seems that they've scaled down the explore-able areas quite a bit. Â Is it just me? Â Like I said, I wasn't able to play that long, but I seem to remember some wide open spaces that aren't there in ARR. Â Thoughts/corrections?It's not your imagination; the landscapes in 1.0 were much larger and more seamless, but at a cost of copy-paste terrain, no terrain/tileset variation, no landmarks, barrenness, etc.
ARR breaks things up into smaller individual zones, but in doing so the developers are able to fill each zone to the brim with variation, landmarks, and activity.
Character Profile:Â Kayle Delwyn