
The issue with Vitality is that it lacks diversity and gives a static bonus. Now this is certainly old information so we cannot know for certain until we can do thorough testing of the new system. In 1.0, Strength and Dexterity worked on a percentage based system where Vitality gave a flat bonus to HP. Strength affects the amount of damage that you deal in addition to determining how much damage you are able to mitigate by blocking. Dexterity determines your ranged attack damage and increases the likelihood that you will block. Vitality, however, only increases HP. No one, as far as I ever saw, was able to give an example of any battle in which a tank was better off buffing his HP rather than increasing damage and damage mitigation in blocking. The fact that Gladiators and Marauders both get bonuses to their health helps to diminish the significance of pumping points into vitality.
There is a long road of theory crafting ahead of us, of course. Only time will tell what serves a tank better. The other classes tend to be a bit more clear cut. I do look forward to seeing results no matter which path the numbers end up favoring.
There is a long road of theory crafting ahead of us, of course. Only time will tell what serves a tank better. The other classes tend to be a bit more clear cut. I do look forward to seeing results no matter which path the numbers end up favoring.